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Comment by pjc50

9 months ago

On the contrary, lots of people enjoy the reinventing the wheel part as a means of avoiding all the tricky creative choices and risk of actually shipping a completed game.

It does feel like for many people, it's a form of procrastination and escapism. I'm still working on the game, I just need to do this and this and this first.

Of course - sometimes you just need to learn how it works below, but if your goal is to ship, and you don't have a lot of time, then what I said strikes true to me.

Me, too many times.

I think this is also true beyond games, e.g. for all the different UI libraries.

This happens absolutely everywhere. Many B2B SaaS products could have been a single T-SQL script in MSSQL or some other paid/non-OSS/evil capitalist equivalent.

I think a lot of developers lean on ideological angles to deflect rational criticism of their lack of progress and direction.

Unity and Unreal are absolute powerhouses if you have an actual idea and a burning desire to express it as quickly as possible to as many customers as possible.

  • > Unity and Unreal are absolute powerhouses if you have an actual idea and a burning desire to express it as quickly as possible to as many customers as possible.

    If your game idea fits well into the structure of these engines: perhaps.

    But I can tell you that lot of ideas that I have for games ("games" is to be understood in a somewhat more broader sense) don't fit these structures well. So I am very certain that for the game ideas that I have in mind, writing an own game engine would very likely be the better choice.

    • I’m not doubting you, but the vast majority of ideas people have for games are largely derivative and could quite easily be implemented in Unity.