Comment by doawoo
9 months ago
I always saw it like this:
- If you're building an engine without a game in mind, you're just going to end up with tools you don't use.
- If you have a game you want to see to the end, and make an engine for it, you're going to build exactly what you need and nothing else. With the bonus of having lots of code you can reuse for the next project.
All that said I'm sticking with Godot since I have limited time, and if I want to bang out a quick gameplay idea to see if it even works, I don't want to start from nothing. (I say all this after building a 2.5D-ish engine with c# and monogame)
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