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Comment by erlend_sh

3 months ago

Are you saying Roto has no ambitions to be suitable as a gamedev scripting language?

It depends. I'd love to make a prototype using Bevy with Roto. What I'm trying to say is that if you only want something to make Rust compile faster, then Rust might the better option. If you want something that behaves more like a scripting language and you don't mind that is compiled at startup, then Roto might be good for that purpose (with the caveat that there are missing features of course).

  • Having not yet actually tried it, I assume I could compile at startup on a separate thread with no issues? This seems like a dream scripting language--or "application language" as someone else called it.

    • Yes, you definitely could! And thanks for the kind words! If you try it out for your own purposes, you'll probably run into some missing features (e.g. lists and loops), but we'd be happy to hear what you think!

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