Comment by jamiejquinn
1 month ago
Sorry to ressurect but having just experimented with reducing redundant renders in my own game, which isn't even fully real-time, I'm with you. Trying to know when a game may or may not need a new render is a tricky problem, glitchy if done poorly, and ultimately battery life in games seems like a (high priority) nice-to-have... Shame you're getting flack from folk that clearly haven't ever shipped a game.
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