Comment by monkeyelite
13 days ago
4k jumped the gun. It’s just too many pixels and too many cycles. And unfortunately was introduced when pixel shaders starting doing more work.
Consequently almost nothing actually renders at 4k. It’s all upscaling - or even worse your display is wired to double up on inputs.
Once we can comfortably get 60 FPS, 1080p, 4x msaa, no upscaling, then let’s revisit this 4k idea.
I didn't have to be '4K', it just should be sharp - Apple was right in 2012 with the 'retina' concept. TV manufacturers doubled the resolution and those panels trickled down to PCs. Games and movies don't need that resolution, but it helps text readability tremendously. And as a bonus you can skip all that 'cleartype' nonsense and other readability hacks that often don't work right.
I agree
Make it 120fps and I could agree.
WTF are you talking about, 60 FPS for 4K isn't even that challenging for reasonably optimized applications. Just requires something better than a bargain bin GPU. And 120+ FPS is already the new standard for displays.
I’m telling you that even if those are the numbers on paper, the software and hardware are using tricks to achieve it which lower the overall quality.
So yes you get 4k pixels lit up on your display, but is it actually a better image?
And yes there may be high end hardware which can handle it, but the sw still made design choices for everyone else.
There are also image algorithms which are not as amenable to GPUs which are now impossible to compute effectively.