Comment by neilv
7 days ago
Some of what you're arguing agrees with what I said in previous comments in this thread.
What I disagree about is pushbutton generative "AI" popping out the end product.
I want kids to learn by figuring out things as they're building something that they want to build.
And when they can't independently invent a concept or technique that they need for something they're building, you can nudge them. (Example: Their 2D video game screen refreshes are too slow, and now they would be excited to be introduced to double-buffering. And now they'll know exactly why they need it and how it works. So, the next time they need a related graphics improvement, they've had that prior learning experience, and might be able to figure it out on their own.)
Imagine if young Carmack had been plopped down in front of a vibe coding session for Unity or Unreal, stated what he wanted, and it emitted yet another generic 3D first-person shooter. Would he have ever been motivated to innovate anything, and if he was, would he have the cognitive strength and learning skill to do so?
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