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Comment by sho_hn

6 days ago

ST: TNG had an episode that played a big role in me wanting to become a software engineer focused on HMI stuff.

It's the relatively crummy season 4 episode Identity Crisis, in which the Enterprise arrives at a planet to check up on an away team containing a college friend of Geordi's, only to find the place deserted. All they have to go on is a bodycam video from one of the away team members.

The centerpiece of the episode is an extended sequence of Geordi working in close collaboration with the Enterprise computer to analyze the footage and figure out what happened, which takes him from a touchscreen-and-keyboard workstation (where he interacts by voice, touch and typing) to the holodeck, where the interaction continues seamlessly. Eventually he and the computer figure out there's a seemingly invisible object casting a shadow in the reconstructed 3D scene and back-project a humanoid form and they figure out everyone's still around, just diseased and ... invisible.

I immediately loved that entire sequence as a child, it was so engrossingly geeky. I kept thinking about how the mixed-mode interaction would work, how to package and take all that state between different workstations and rooms, have it all go from 2D to 3D, etc. Great stuff.

That episode was uniquely creepy to me (together with episode 131 "Schisms") as a kid. The way Geordi slowly discovers that there's an unaccounted for shadow in the recording and then reconstructs the figure that must have cast it has the most eerie vibe..

  • Agreed! I think partially it was also that the "bodycam" found footage had such an unusual cinematography style for the show. TNG wasn't exactly known for handheld cams and lights casting harsh shadows. It all felt so out of place.

    It's an interesting episode in that it's usually overlooked for being a fairly crappy screenplay, but is really challenging directorially: Blocking and editing that geeky computer sequence, breaking new ground stylistically for the show, etc.