← Back to context

Comment by zachdive

3 days ago

yeah you’re pretty much bang on. we haven’t exposed mesh decimation and more functionality mostly because a lot of Adam users are newer to 3d but that can change! the question is how to surface those kinds of features in a more user-friendly way.

we were thinking of rigging for the creative mode. we want to create more fun ways for our users to share their generations and animations could be a step towards that. would you be interested in that feature?

Oh, I don't think you guys should even expose it other than in the export feature. "Export Optimized" or "Export for Game Engines".

I think Mixamo nailed the autorigging years ago. Anything similar to that is good enough. If you guys want to go fancy, check out Cascadeur and what they are doing. For a cool skinning algo, you might want to check voxel heat difusing:

https://github.com/meshonline/Surface-Heat-Diffuse-Skinning

What about painting/iterating on the model, while respecting the UV constraints and boundaries of the original texture, is that on the roadmap?

  • will check out the skinning thanks! right now all iterations are done through prompts to make it feel as conversational as possible. some forms of in-painting could be cool though.