Comment by zachdive
3 days ago
yeah you’re pretty much bang on. we haven’t exposed mesh decimation and more functionality mostly because a lot of Adam users are newer to 3d but that can change! the question is how to surface those kinds of features in a more user-friendly way.
we were thinking of rigging for the creative mode. we want to create more fun ways for our users to share their generations and animations could be a step towards that. would you be interested in that feature?
Oh, I don't think you guys should even expose it other than in the export feature. "Export Optimized" or "Export for Game Engines".
I think Mixamo nailed the autorigging years ago. Anything similar to that is good enough. If you guys want to go fancy, check out Cascadeur and what they are doing. For a cool skinning algo, you might want to check voxel heat difusing:
https://github.com/meshonline/Surface-Heat-Diffuse-Skinning
What about painting/iterating on the model, while respecting the UV constraints and boundaries of the original texture, is that on the roadmap?
will check out the skinning thanks! right now all iterations are done through prompts to make it feel as conversational as possible. some forms of in-painting could be cool though.