Comment by BearOso
2 days ago
It's also commonly known that Quake only did a perspective divide every 16 pixels.
It's funny that, in today's CPUs, floating point divide is so much faster than integer divide.
2 days ago
It's also commonly known that Quake only did a perspective divide every 16 pixels.
It's funny that, in today's CPUs, floating point divide is so much faster than integer divide.
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