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Comment by eternityforest

17 hours ago

Ah, I don't know much about the actual algorithms involved in 3D work.

There seems to be a few libraries out there for converting a mesh to an approximate SDF though, so I assume the Rust lib for that could be compiled to WASM, but that might be an issue if simplicity is the priority.

Sure you could pull it in as a pure object, that wouldn't be too hard; as you say, grab a JS lib... though pure SDF isn't really enough, fncad needs interval SDF which might require some work.

But the problem is, you couldn't do anything with the model. You couldn't change the edge chamfering etc. It'd just be an insert.