Comment by fxtentacle
7 days ago
Am I the only one that hates the concept?
I want a good UI to fade into the background. But this one is like a UI designer's promotion fever dream: The UI is at the center, no matter the content. The promotional video says "This material brings a new level of vitality to every experience" and then they show a video player where now the control overlay has more contrast, more movements, and more bright lights than the actual movie. And then the other features are just bull*: "It responds in real-time to your actions". Gosh I hope other UI frameworks would respond to my actions, what a novel idea! And yeah, ever played a video game? Things reacting to user input in real-time isn't exactly groundbreaking. And then they top it off with "a fluidity only Apple can achieve", which is just delusional. Desktop Linux box + RTX 5090 + current video game + 240 Hz screen => a fluidity that exceeds everything that Apple can achieve on a phone.
I mean I like SwiftUI and I like how apps look on the current iOS. But I think it's already borderline intense just to use the OS. It certainly should not have any more additional glitter, blinking, movement, or animations. It might be the direction that GTK could benefit from, but not SwiftUI.
In short, this feels like a step in the wrong direction for Apple to me.
Why can't we leave good enough alone?
Heck, we hit "peak-UI" with Win 2K, AFAAIC.-
peak-UI was Visual Basic 3. Any component that wasn't in VB3 was post-peak UI.
I looked it up to double check if it is what I remember. And yes, you are correct.
2 replies →
That indeed tracks.-
From what I saw they were making more available screen space for content.
Content behind and in between controls is not available. And I saw padding which opaque controls wouldn't need. But excessive padding was common already so it could have been unrelated.