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Comment by SlowTao

7 days ago

And I couldnt be happier to see it back. I have not been a fan of the flattening of UI design over the last 15 years.

But the opposite of "flat" is not "transparent".

This was posted in another HN thread about Liquid Glass: https://imgur.com/a/6ZTCStC . I'm sure Apple will tweak the opacity before it goes live, but this looks horribly insane to me.

  • Agreed, people have said perhaps its Apple's way of bringing VR vibes to the UI, showing layers of UI elements.

    But I'm not so sure if I want transparent.

    • I'll just want the option to turn it off because it will use extra CPU cycles just existing.

      I remember the catastrophe of Windows Vista, and how you needed a capable GPU to handle the glass effect. Otherwise, one of your (Maybe two) CPU cores would have to process all that overhead.

    • The explicitly mention this is (paraphrasing) "bringing elements from visionOS to all your devices" in the video in TFA.

  • Yeah it definetly needs work. But I hope they do tone it down like Microsoft did with Aero glass effects between Vista and win 7.

    They are heading in a good direction, it just needs to be toned down. But like any new graphics technology the first year is the "WOW WE CAN DO X!!!!" then the more tame stuff comes along.

    • > They are heading in a good direction

      Why do you think they are headed in a good direction? There is literally nothing I like about the liquid glass effect from a usability perspective. The transparency/translucency is wholly negative in my opinion.

      The best analogy to me is physical buttons in cars vs. touch screens. The "headed in a good direction" there is to actually stop putting more shit into the touchscreen and have physical buttons for anything you'd touch while the car is in motion.

  • bleary eyed, waking up while trying to find my reading glasses would make that interface essentially useless.