Comment by seemack
7 days ago
From what I've seen,the refractions happen in predictable contexts so I suspect that they'll be able to create shaders, etc that will limit the performance hit
7 days ago
From what I've seen,the refractions happen in predictable contexts so I suspect that they'll be able to create shaders, etc that will limit the performance hit
Ray tracing is done in shaders these days. Doesn't make it cheap.
The comment you’re replying to probably means “a shader that is a fine approximation of ray tracing (for cheap)”