Comment by melvinmelih
2 days ago
> Modern games provide much stronger feedback. Now, when you hit an enemy, you might see:
> the crosshair briefly changes to confirm the hit, damage numbers pop up above the enemy, sound effects, enemy death animations, a progress bar filling up, a new skill unlocked, random reward and more...
I wonder if we can gamify todo apps in the same way, most are too boring and too corporate. It should implement all gaming bells and whistles for ensuring you complete your tasks.
Habitica. "Destructomatic" paper tracker: https://davidseah.com/2005/11/task-progress-destruct-o-matic...
It is coming along more and more. But I think the core is being able to handle a lot more tasks, and therefore being able to easily break them down into smaller ones. That is really the heart of the game loop.
I am working on an app!