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Comment by dhruvrajvanshi

6 months ago

I would love this in modern languages.

For dev builds, I see JIT compilation as a better deal than debug builds because it's capable of eventually reaching peak performance. For performance sensitive stuff like games, it really matters to keep a nice feedback loop without making the game unusable by turning off all optimizations.

AOT static binaries are valuable for deployments.

No idea how expensive it would be to develop for an existing language like Rust though.

That approach is what you get in Common Lisp, Eiffel, Oberon language family, Java, .NET, Julia (getting there), Haskell, OCaml, C++ (with something like ROOT or C++/CLI).

So if enough people care for Rust, it is also possible.