Comment by account42
1 day ago
The coverage/distance distinction isn't relevant - you can trivially compute the coverage in your distance field renderer.
The point about intersections (or hard corners in general) is the issue with distance fields though. You can counteract it a bit by having multiple distance fields and rendering the intersection of them. See e.g. https://github.com/Chlumsky/msdfgen
You don't have the information to compute the coverage. Hard corners is only an issue when scaling up. I am saying they are worse even at 100% scale.