Could this be a new hit game genre? :-) I'm not sure it comes across in the video, but it's actually surprisingly fun. I say "1ish fps", but it actually runs at a variable framerate – faster when the snake's head and tail are closer together, and slower when they're further apart. This means that, on your way to the next apple, you can try slithering close to your tail for a short speed boost. It can be a little risky, but I think that adds to the fun.
honestly that’s way more design depth than i expected from a cursed snake clone. dynamic pacing tied to head,tail distance is kind of genius. an actual tension mechanic.
Could this be a new hit game genre? :-) I'm not sure it comes across in the video, but it's actually surprisingly fun. I say "1ish fps", but it actually runs at a variable framerate – faster when the snake's head and tail are closer together, and slower when they're further apart. This means that, on your way to the next apple, you can try slithering close to your tail for a short speed boost. It can be a little risky, but I think that adds to the fun.
honestly that’s way more design depth than i expected from a cursed snake clone. dynamic pacing tied to head,tail distance is kind of genius. an actual tension mechanic.