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Comment by zozbot234

1 day ago

The issue is not subpixel rendering per se (at least if you're willing to go with the GPU compute shader approach, for a pixel-perfect result), it's just that you lose the complex software hinting that TrueType and OpenType fonts have. But then the whole point of rendering fonts on the GPU is to support smooth animation, whereas a software-hinted font is statically "snapped" to the pixel/subpixel grid. The two use cases are inherently incompatible.