Comment by grovesNL
1 day ago
Slug is patented but there are other similar approaches being worked on (e.g., vello https://github.com/grovesNL/glyphon) which renders 2D text using wgpu and cosmic-text. It uses a dynamic glyph texture atlas, which works fine in practice for most 2D use cases (I use it in production).
I did something similar with cosmic-text and glium, but it would be fun to have a vector rendering mode to do fancier stuff with glyph outlines and transforms for games and 3D stuff. And open source, of course.
I suppose vello is heading there but whenever I tried it the examples always broke in some way.
I have an abandoned proof-of-concept of something similar that might be worth checking out https://github.com/mxple/fim
Very interesting! I think I would get motion sickness judging by what I saw in the video, but I see what you're getting at with bezier rendering.