Comment by exDM69
1 day ago
Thanks for the words of encouragement. I need more time to turn this prototype into a practical piece of software and/or a publication (blog post or research paper). Unfortunately there are only so many hours in a day.
To actually render text I would still need to add text shaping to get from strings of text to pixels on the screen.
But a bigger problem is how to integrate it into someone else's software project. I have the rasterizer GPU shader and some CPU preprocessing code and the required 3d API code (I'm using Vulkan). I'm not sure how people usually integrate this kind of components to their software, do they just want the shader and preprocessor or do they expect the 3d API code too. Packaging it into a library that has the Vulkan code too has its own problems with interoperability.
You need to hope that it rains during my summer vacation, maybe this project will see some progress :)
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