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Comment by pvillano

6 months ago

I have a dream for a compiled reactive DSL for video game programming that makes replay and rollback netcode automagically, eliminates bugs in state management, and naturally expresses derived state and the simulation step/transition function, while still being performant enough for real time

The performance hit from all that indirection of registering, getters, setters, discover, traversal, and lambdas could be avoided if we could compile the dag into smartly nested ifs