Comment by CactusRocket
2 days ago
> We desperately need an open source engine that can compete with Unity and Unreal
I think this is a pipe dream. There's a lot of money behind Unity and Unreal, that buys a lot of developers.
Actually I think it's amazing how far Godot has come, and what kind of amazing and big updates they regularly do given how little money they get, and being open source.
It's seeing a lot of active development, so it's definitely not in its final form yet. It can still grow to be serious about filling that role...
> As it is it’s clear Godot’s team is more interested in reinventing wheels for fun than in making a real contender.
This is just a bad faith attack on the Godot's team, and not very much appreciated I'm sure.
> I think this is a pipe dream. There's a lot of money behind Unity and Unreal, that buys a lot of developers.
I don’t think it’s a pipe dream. I watched Blender slowly build up from a “nice thing for hobbyists” to “actually kind of professional grade” to “the tool used to make an Oscar-winning film”. Blender and its Foundation provide a blueprint for how open source projects can mount a meaningful challenge in a highly complex and cutthroat space, and anyone looking to do the same for game engines should study their moves.
> This is just a bad faith attack on the Godot's team
I may have been rude, but I was not arguing in bad faith. The decisions they’ve made and their fumbled execution (I could rant for an hour about GDScript’s copious footguns and bad design choices) do not comport with what I expect from a project that wants to one day take on Unity and Unreal.
If Godot is in fact just a fun little hobbyist thing, then yeah, they don’t deserve this level of vitriol from me. But if that’s the case, their community needs to stop overhyping them and suggesting Godot every time people have complaints about Unity/Unreal.
As someone who has barely dabbled in GDScript, I'd like to hear about these design choices and footguns.