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Comment by archievillain

1 day ago

Can you please elaborate what you mean by Unity "pointers"? As far as I am aware, in Unity, either you find the node by name via `GameObject.find` or you assign a reference via the inspector. Both of these features also exist in Godot. Actually, thanks to unique names (the `%` notation), I'd say Godot wins overall. But I haven't used Unity in years, so I don't know if they've come up with a better solution (in which case Godot should, obviously, copy it).

Just a reference in the Inspector. I like unique names too; I was just pushing on `$` specifically.