Comment by edent
2 days ago
My MSc project was testing VR headset with office-based employees. Even if you ignore the expense, health-risks of sharing headsets, lack of decent tools, and power requirements - you still have to contend with a large subset of people feeling sick when using VR.
I use VR for gaming. The headsets are uncomfortable after about 45 minutes, they're hot and sweaty, and they're incredibly isolating. All that's fine if you want to slay baddies while alone at home, but utterly propellant to most people.
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