Games run faster on SteamOS than Windows 11, Ars testing finds

5 months ago (arstechnica.com)

In my purely anecdotal experience over the last few years, performance ranking is as follows:

1. Steam on Linux via Proton + Wayland (Niri)

2. Steam on Linux via Proton + X11 (Xfce)

3. Steam on Windows

4. Games on Linux launched via other means (it's possible I was missing out on certain flags/optimizations, but this is just about the average experience)

The biggest thing I noticed when switching to Linux was an improvement in framerate consistency, i.e. I'd have fewer situations where the framerate would drop momentarily. Games felt more solid and predictable.

The biggest thing I noticed when switching from X11/Xfce to Wayland/Niri was just an overall increase in framerate. I'd failed this jump many times over the years, so it was notable when I jumped and stayed there earlier this year.

It does feel like games take longer to launch on average, but this makes sense given the fact that it's launching via Proton/Wine.

  • Interestingly enough, I've had games that had both a native Linux port and Windows version, and the Windows version through Proton ran better than the native Linux version. This ended up being true for Civ5, Civ6 and Cities Skylines (1).

    With those admittedly limited examples though, I don't experience the same ranking in performance, but I attribute that to my non-gaming hardware vs. any problem with Linux or Proton/Wine. I play on a laptop with an Nvidia 3050 laptop GPU, and I get much better performance in Windows still. In Cities Skylines, for example, I'll get ~20 fps on Linux via Proton (but I do experience what you said, it's consistent no major spikes or drops) while on Windows I get between 45-60fps up until about 15k population or so.

    Other games, despite working, remain unplayable to me due to performance. I can play Diablo 4 on windows no problem on medium settings, but even on low it's just too unresponsive on Linux.

    Anyway, just my anecdotal experience. Those with dedicated gaming rigs will be more than fine with Linux, but those of us on underpowered hardware still seem better off with Windows, unfortunately.

    • Linux port if there is one is usually done by a third party porting studio, which is not necessarily at the same quality as the original codebase. Also the devs just don't have the manpower/bandwidth to spare for Linux users given how small this community is.

      It's better value for money for both the gamers and the devs if the devs just choose to engage with valve and get their game running perfectly under proton.

      8 replies →

    • > Anyway, just my anecdotal experience. Those with dedicated gaming rigs will be more than fine with Linux, but those of us on underpowered hardware still seem better off with Windows, unfortunately.

      On the other hand, Linux (or more accurately, the Linux desktop ecosystem) doesn't support a lot of high-end PC gaming features well: HDR, Nvidia GPUs, VR, etc.

      37 replies →

    • I wonder of this might be due to your Linux nvidia driver (nouveau?) pinning the card on baseclock by default while the Windows one will allow it to scale up? Something I heard somewhere that seems applicable here.

      In that case it might not be anything the game devs or Steam can do anything about but something you'd have to fiddle with on your system.

      1 reply →

    • > Those with dedicated gaming rigs will be more than fine with Linux, but those of us on underpowered hardware still seem better off with Windows, unfortunately.

      That’s interesting and good to know. I’m running an 10th gen i9 with an RTX 3090, so I have plenty of headroom performance wise. I’ve been wondering about Linux gaming on lower end hardware for my younger brother’s sake, and hadn’t assumed it would be worse.

      One thing to note: I’ve had all kinds of issues with power management impacting performance. If I let the computer sleep/standby, I’ll get 50% slower framerate until I reboot.

      Given the fact that you’re on a laptop, I wonder if power management has contributed to the slowness.

      1 reply →

    • I have a laptop with the same GPU, and Diablo 4 runs really well out of Lutris. Graphics version 570, and the CPU is an AMD with a Radeon 680M integrated. I often play games with FSR on, which probably keeps performance higher?

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  • Side note, Niri is a fantastic WM. When I saw the Phoronix article on HN talking about the addition of overview mode and more, I finally took the plunge and spent an afternoon converting over from Sway.¹ Anecdotally, I've seen less hangups on Niri around fullscreen games and floating windows, perhaps thanks to X11 running in xwayland-satellite.

    1: the hardest part was finding a bar that supported i3status-rs; not a fan of GTK bars that eat up CPU. I settled on i3bar-river.

    • > X11 running in xwayland-satellite

      I wish more Wayland compositors took this option, seems like a cleaner method of keeping X compatibility and not allowing Xwayland to bring down the entire compositor.

    • I've been so happy with Niri after many many years bouncing around other WMs. It addresses the main issues I've had with other tiling window managers and has been such a joy to use.

      The scrollable aspect just feels so natural and intuitive to me.

    • Steam won't launch for me in xwayland-satellite here... I just assumed steam+wayland = broken. I have a kind of weird setup using sway with xwayland disabled and running xwayland-satellite though.

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  • Been a Linux gamer for years now and I think you are correct on your frame rate observations in general.

    If you use ZFS (single nvme) then you can beat windows load times by a fairly large margin. My husband and I have identical hardware for our gaming computers (he uses Windows and I run Linux), it's not uncommon for my computer to load games 10 seconds faster than his.

    • Why do you think ZFS helps? I’m guessing you have compression turned on? IME, ZFS is rarely better in terms of raw performance, compared to e.g. XFS.

      4 replies →

  • > The biggest thing I noticed when switching from X11/Xfce to Wayland/Niri was just an overall increase in framerate.

    Was it with any specific game? I just tried the GOG version of The Witcher 3 "Complete Edition" (which is the remastered one) with the Direct3D 12 renderer under both Xorg/Window Maker and Wayland/KDE using umu-run (essentially proton without Steam) and it had identical performance in both cases (i also tried to use Niri but it would launch in 60Hz mode and for some reason wouldn't allow the game to run at a higher framerate with vsync disabled regardless of any option i chose) in either low or high settings (which is basically what i expected since the window system shouldn't be a bottleneck unless something is either broken or you are running at something like 20000fps :-P).

    • Some of the games I play often that saw improvements: The Finals, Overwatch, Rocket League, Helldivers.

      > (i also tried to use Niri but it would launch in 60Hz mode and for some reason wouldn't allow the game to run at a higher framerate with vsync disabled regardless of any option i chose)

      I had some issues early on related to refresh rate, and it turned out I didn't have an output defined for the correct display. The steps I took:

      1. Run `niri msg outputs` to identify the Display ID and available modes. In my case: "DP-3" and "2560x1440@143.964"

      2. Set up an output in niri's confid.kdl as follows:

        output "DP-3" {
          mode "2560x1440@143.964"
          variable-refresh-rate 
        }

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  • Is there a way of making wayland actually usable with Nvidia GPUs? I never manage to make it work, and it makes the whole system feel slow and sluggish compared to X11

  • > It does feel like games take longer to launch on average, but this makes sense given the fact that it's launching via Proton/Wine.

    Also anecdotal, but I feel like Steam games on Linux compile shaders on the CPU, and maybe not super optimized, compared to Windows where they either ship with precompiled shaders, or it might use the GPU?

    Still, the very same games runs better on Wayland+Linux too for me, than on Windows, way less stutters in particular as you mention.

    But I'm not sure if it's because of OS differences, or that it's so much easier to end up bloating a Windows install. I can't say I treat them the same, as one is mostly a work environment and the other one purely entertainment and creative usage.

The last missing piece for full Linux gaming is anticheat. Last I looked into it, the major vendors don’t want to support it due to lack of kernel security and the ones that do, game devs refuse to allow it (destiny for example)

One we can play AAA games I am literally ditching windows forever. Steamos is the best thing that has happened to gaming

  • Anti-cheat today is a stop-gap measure at best. For various reasons such as improved OS security and security concerns with this software, ring zero anti-cheat won't be around forever. Besides, it's a cat and mouse game where the vendor is the mouse.

    We already have the technology now to do it better. A combination of only sending what info a client should have, and server-side checks. As soon as something like UT ships with that built in we can hopefully forget about this horrible hack we currently have to check for cheats.

    • > Besides, it's a cat and mouse game where the vendor is the mouse.

      The goal of anti-cheat isn't to stop the world's most advanced cheaters. Those are already unstoppable because they now use Direct Memory Access over the PCI-E bus, so the cheats don't even run on the same computer anymore. However since those cheaters are few and far in-between they can be handled through player reports.

      The goal is to stop the mediocre cheater who simply downloaded a known cheat from a cheating forum. If you don't stop those you'll get such a large wave of cheaters that you can't keep up with banning them quickly enough.

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    • As long as games are running on user hardware/OS, you'll always deal with cheating. Server-side checks and computation can only go so far.

      For example: in competitive shooters (where cheaters are most prevalent) you can't have things appearing out of thin air. The client needs to know about things ahead of time to play sounds and to give other environmental hints.

      21 replies →

    • > Anti-cheat today is a stop-gap measure at best. For various reasons such as improved OS security and security concerns with this software, ring zero anti-cheat won't be around forever.

      I think that traditional kernel-level anticheat is going away. But the reason is more that when CrowdStrike caused mass outage, Microsoft stated that they want to provide standard interfaces for security sensors, and forbid kernel-level access otherwise (and anticheat can be considered a kind of security sensor too).

      If these interfaces become standardized then Valve/Linux could in principle implement them too.

    • It might be a cat and mouse game, but that doesn't mean we shouldn't be trying.

      Any anti-malware software ends up ultimately being a cat and mouse game, but that doesn't mean we stop updating our signature updates.

    • The goal isn’t to stop 100% of cheats but the majority of them and that’s fine. Either way, it’s the only thing stopping me from playing the rest of my games on steamos.

  • Multiplayer games without dedicated servers is dead end anyways. I dont need a "anti-cheat" daemon hooking into kernel scanning files and other memory while playing a game. Communities in dedicated servers are much more efficient at moderating the player base than centralized match making ever will be.

    • This is where I'm at with gaming. Even outside of cheating, it's not fun to me to be dumped in a game with screaming children/manchildren. If I'm playing a game I want it to be with my actual friends. And then I don't have to worry about them running cheats because I trust them.

      Once you get to match making, global ranks, etc it's just getting too sweaty and ruined by cheating/low trust/etc.

      1 reply →

    • Communities with dedicated servers include anti-cheat though. Most people aren't interested in spending time moderating a player base: they'd rather just play the game. So server admins use anti-cheat.

      You can see this in existing games with current games with community servers. GTA V's modded FiveM and CS2 Face-IT include more anti-cheats, not less.

    • Yeah, but it's very time consuming/impossible to find similarly skilled players for a fun lobby. The only competitive game I care to play on Linux is Rocket League, which is nearly impossible to cheat at, so it doesn't currently have anti-cheat, but I wouldn't be surprised if Epic decides to put their beloved EAC in it at some point anyway, maybe even just because they hate Linux so much.

      1 reply →

    • They really aren’t. I used to think that but I actually enjoy skill based matchmaking. It makes game availability better and faster and I don’t have to deal with 1 outlier absolutely stomping or overzealous admins or whatever. I like both approaches though for something like battlefield I think dedicated servers are better but for things like cod, siege, etc we need sbmm

    • Ho do you do proper matchmaking and ranking up and progression etc with dedicated servers?

      I want good balanced matches with players of my similar skill level via matchmaking.

  • It's also an anticompetitive red herring, at least for Epic.

    They say they don't support Linux because it's too complicated to be worth the ROI. Really, it's that they don't want to boost a platform where Steam is far and away the default store.

    • This is especially relevant to note because Epic bought and owns Easy Anti-Cheat (EAC) one of the currently most popular anti-cheats in AAA.

      ETA: EAC still supports Linux gaming today, but the rumors remain that Epic could remove that at their whim.

  • This is problem for me and my brother right now. He's up at a remote job site and we want to play Siege or Apex together¹, but both require anti-cheat and don't support Linux. And I'm loathe to devote space on my SSD to Windows.

    ¹: Rainbow Six: Siege and Apex Legends, respectively.

  • >the major vendors don’t want to support it

    The two most popular ACs by far are Easy anti cheat and Battle eye which have natively supported Linux for years, but it is entirely up to the game devs to enable it.

    About 40% of all games with AC are working areweanticheatyet.com

  • There are rumours of next xbox generation supporting steam platform and 386 architecture. I know it's a bit off topic, but it could be an elegant solution to the cheating problem, gradually move to standardised consoles. This could solve the dma problem too

  • AFAIK most anti cheats such as BattlEye actually work under Proton, but the Game Developers have to write to the Anticheat vendor that they want to opt-in into allowing Proton.

  • Don't forget the ancillary applications that gamers want. If you follow Discord's website, you're gonna end up installing a DEB file manually. Then, every couple weeks, Discord won't launch until you go download another DEB file and install that. Oh, and good luck getting Discord screen sharing working on Wayland. I tried for hours, gave up, and switched to X11. So, just in Discord, we've already run into two hideous workflows that no Windows native is going to take in stride.

    • And certain types of games have a _ton_ of ancillary applications. For flight simulation, I rely on 2-3 additional contollers, some of which I am fairly certain either won't have driver support, or at the very least will have some major issues with the GUI and configuration.

      Then, there are things like head tracking which are either another dedicated peripheral which may or may not get drivers, or a set of apps which feed from a webcam and output the signal to a standard driver that games know to check for.

      Finally, most 3rd party add-ons have custom installers, and I'm guessing most of them won't have a working Linux version. So, while I'm sure it's possible to run, say, a vanilla X-Plane on a non-Windows installation with no peripherals/apps/add-ons, I just see a mountain of work to get a normal, heavily custom installation working.

    • Discord is shipped in a number of package managers (I don’t know the status for mainline apt repos).

      I know that this isn’t an easy solution/doesn’t go against your argument, because it isn’t download-and-run simple, but discord’s version can be modified with no consequences in a build_info.json file. I used to do it manually, back when they updated it every once-in-a-while, but due to their current tendency to push updates every few days or so, I’ve made a few-line bash script to fetch the latest version (thank you httptap) and patch the file for me. For screen sharing, I use whatever current discord client on GitHub supports it for Wayland, which usually has the added benefit of not limiting quality and framerate options.

      But yes, you do have a point, it’s not just ‘as simple’ as it is under Windows - when Windows works properly.

  • It's funny because one of the OG draws to Steam back in the day was because Counter-Strike (et al) had the superior Valve Anti-Cheat (VAC) in Steam copies than the myriad of raw CD installs of HL1 plus the mods to run Counter-Strike.

    This missing piece is sort of a fun "whatever happened to VAC and why hasn't it kept up with the times?"

    It seems like Linux would be a good excuse to reinvest in VAC and make it a bigger competitor to the current favorites like Easy Anti-Cheat (EAC).

  • interestingly, I have no issues with the anti-cheat within Marvel Rivals; however, games that embedded an anti-cheat prior to the steam deck popularity don’t work as you described (PUBG, apex legends).

  • Don't discount peripheral support. I've got some pieces of hardware that are only kinda-sorta supported in Linux.

    Not a big issue if you're just using kb/mouse/controller but you can get into the weeds with VR, flight sticks, wheels, etc.

Given that Windows games run faster via Proton on SteamOS, developers should prioritize targeting SteamOS APIs—not Windows. This ensures compatibility with Windows while maximizing performance. Game engines like Unity and Unreal must adopt SteamOS as the primary target, with CI systems rigorously testing both platforms. SteamOS, not Windows, should be the baseline for optimization.

Does Valve run a SteamOS CI/CD farm? I could see a Rust based template and library for calling into this set of APIs that you could upload your well structured project and it would build and test for all platforms. Rust would just be the skeleton, your game logic could be in anything Rust could link to.

  • I'm not sure that makes sense since the Windows API is the source of truth for how something works. If you make a game that works on Windows but not in Proton, Valve will push a fix that makes Proton work the same as Windows. But if you make your game work with Proton, but not Windows, you are relying on some quirk of Proton which isn't guaranteed to work in to the future and as soon as something else needs it to work the same as Windows, your game will break.

    Test your game to make sure it works on the Steam Deck and avoid features that don't work on Proton, but you still have to primarily target Windows.

    • You would need to test on both of course. I am arguing that one should target the fast happy-path on Proton as Proton is a subset of the Windows APIs that runs faster than Windows.

      4 replies →

  • The only stable ABI on SteamOS is Win32. Targeting anything else is asking for it to break over time.

  • Not sure Epic, who owns Unreal engine would be happy with optimizing for SteamOS and its API's after the whole debacle with Epic Store vs Steam.

Recently switched as well (Arch not steamOS, which is arch based) and it's been pretty solid.

Not out of box - games require mild tweaking but nothing wildly challenging. Add parameter to launch command line etc. The proton database & comments on there usually explain what tweaks the game needs

Don't think I'll switch back

Some of these games are practically neck and neck for performance. I'm wondering if it's a similar situation to early Proton comparisons, where framerates were higher in Proton but when comparing still for still you could tell it just wasn't actually doing certain effects. Are there features that are being attempted in the Windows version that are just not functional and thus effectively disabled on the Proton one?

But even then, assuming that is true, if they're pretty much the same would people care about maybe some fog looks a little different but you get an extra 15-20fps in a game? I think a lot of people would still prefer the boost in frames.

  • To my knowledge, this hasn’t been the case for years, and I’ve never noticed any extra visual glitching on Linux.

Might be unfair to call Proton a "translation layer" because the Win32 API is not defined in terms of system calls but rather a set of functions exported from a DLL.

Proton supplies a DLL that implements the Win32 API using Linux syscalls. Windows supplies a DLL that implements that Win32 API using Windows syscalls that you're not really supposed to use directly.

  • https://www.winehq.org/ calls it a compatibility layer that translates calls on the fly.

    so 'translation layer' is not that unfair.

    • Clearly they don't want to come out and say that Wine is an "implementation of windows apis", because that would invite legal issues. But clearly this is what Wine really is for a large part. Some stuff are just shallow shims to Linux apis, while other stuff they need to make more of their own implementation of.

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  • I really have to respect Wine's persistence (with Proton's help).

    For so long it was one of those "and now you have two problems" technologies and now it looks like it's the slow blade that could actually kill Windows.

  • Wine is translating Windows ABIs (not APIs) into underlying Linux OS and userland. Translation simply means that normally Windows ABIs are meant to be used on Windows, they aren't native on Linux.

  • Proton/wine also implements many of those NT syscalls because windows programs do use them directly as well

  • Wine/Proton it's just another Win32 implementation for Unix. Win32 it's a subsystem on top of Windows NT too.

    • Also, most games are still 32-bit EXEs, so on most PCs today they are running not just in the Win32 subsystem, but the WOW64 subsystem (Windows-on-Windows 64) the compatibility layer of running 32-bit Windows applications on top of 64-bit Windows and its Win32 subsystem (it's still called Win32 on 64-bit, an unfortunate naming bug from massive compatibility break differences between Win16 and Win32 that didn't exist in the 64-bit transition, 64-bit didn't get a new API subsystem, it just upgraded the existing one, mostly).

When SteamOS and Ganoo/L00nockz become first-class gaming citizens, that's when I'm building a gaming PC for the first time since 2012.

I'm a Mac guy now mainly because of my job and I like UNIX-y stuff now, but of course, gaming is even more lacking than Linux.

We're so close. Once AAA releases and GPU drivers get there, it's over the cliff, and I could see that being in the next five years.

  • AAA releases have worked for years with the exception being about 60% of online games with anti cheat. Linux has been a first class gaming citizen for years if you use steam client and AMD gpus.

  • We've been there since the release of the Steam deck. Really, the only things I can't run on my Linux machine are the games that intentionally break the game with anticheat mechanisms. And it's not all anticheat - there are plenty of titles with anticheat that run just fine.

    Check whatever you want to play at https://www.protondb.com/ - chances are, if it isn't intentionally borked with anticheat, it runs just fine. Looking at the top 300 games by Steam player count, 17 don't work, and probably 5 of those are utilities (like Crosshair X and Lossless Scaling).

Tbf, this mainly seems to compare shitty/outdated 3rd-party Windows drivers against a vertically integrated system where Valve has complete control over both the hardware and software.

E.g. the difference between the Lenovo and Asus Win11 drivers is sometimes bigger than the difference of the faster Windows driver to Linux.

It's also not all that surprising though, there's a lot of very smart people working on Proton while the general quality level in the Windows ecosystem is slowly but steadily declining.

I also wouldn't be all that surprised if running a D3D11 or D3D12 game on a Proton-layer on Windows would be faster than running that same game without Proton. Sometimes Proton might have workarounds for 'API abuse' problems of specific games which the native D3D implementation or driver doesn't have.

  • afaik the Steam Deck is by no means "vertically integrated" as e.g. Apple Products are. This is really more a quality thing on the side of Proton.

Valve has done an amazing job turning Linux gaming a reality, I really admire their efforts. Unfortunately I had to switch back to Windows on my gaming rig due to a Steam bug which unnecessarily downloads the shader cache of several game every single day, disabling the cache hurts the performance. That’s been plaguing many users for years and surprisingly Valve hasn’t fixed it: https://github.com/ValveSoftware/steam-for-linux/issues/1028...

i wonder how much of that is simply due to how incredible dxvk is. I think intel even uses it as part of their windows drivers to translate some older dx version games to vulkan because it performs so much better on their cards.

  • I’m hearing that Microsoft has done a shitty job of tuning windows for the Lenovo device. Someone last week cited commentary that Microsoft has been working on it and they think they can reduce the Windows overhead by TWO GIGABYTES. Why is the fucking operating system using 2 gigabytes of memory in the first place, let alone enough more than that to be able to reduce memory usage by 2 GB.

    • Compatibility is a big answer.

      Windows 8 tried to divorce more of the compatibility layers (start them up only as needed) of "The Old Desktop" to a lot of flak from the development community (and some user confusion), but if you were paying attention and used almost exclusively Windows 8 "Store" apps at the time you could get some serious memory usage wins.

      Windows 8.1 walked so much of that back and made the Desktop/Explorer and all of its compatibility layers boot first again, but there was a small period where Windows 8 shined.

      Presumably this sort of stuff is what the new Windows Xbox efforts are doing again, but the "boots to a full screen experience without 'a Desktop'" expectations of games and game-focused hardware makes it easier to boot the Desktop only if needed in a way that makes sense to game players that didn't make sense to general Windows users with a long tail of ancient applications that they didn't or couldn't "just" upgrade to new ones.

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Seems more like a test of the hardware than Windows 11 and SteamOS since they ran into driver issues immediately. Not to mention those frame rates are terrible across the board. Just not very good hardware.

  • It's the same hardware on each test. The only difference are the drivers and OS in question. Lenovo has been slow to officially ship updated GPU drivers for this device, but the exact same SoC is used on a number of handhelds.

    As for the performance, its a 15W handheld trying to play games that 600W PCs and 300W consoles struggled with just a few years ago.

Windows 11 is also bloated as hell by default. Curuios how they compare to a very optimized and debloated windows 11?

Anybody know if Steam and games in general refuse to install in Windows LTSC? Its basically the stripped down ultimate lean version of windows. Boots insanely fast - no tracking bullshit - no windows store or candy crush. Battery life hugely improved. No big updates - security only - and for a longer supported time.

I know Adobe has forced their installers now to refuse to outright install on LTSC (for no real reason) which is annoying as hell. First they stopped it installing on Windows Server.....

Hopefully we do not see the same thing with graphics drivers and Steam and games because right now its the ultimate gaming OS (especially if you are running it as a second OS while daily driving Linux or MacOS)

  • There's little point benchmarking a debloated windows 11 since:

    1. There is no standard debloated windows 11 to compare against since Microsoft adds more bloat each month.

    2. Users aren't going to be running a debloated windows 11 anyway

    • and 3: its also windows 11 on the handheld - its not comparing a desktop (edit- or many desktops for that matter) with steamos on it vs some windows. (though i can see somebody debloating 11 and dropping it on the device - why not?)

      > We then installed Windows 11 on the handheld, downloaded updated drivers from Lenovo's support site, and re-ran the benchmarks on the same games downloaded through Steam for Windows.

      1 reply →

    • Related to 1, Microsoft did announce a gaming-focused "debloated" Windows 11 experience especially for gaming handhelds to release "sometime next year". It will be interesting to see what it is like as a standard, but obviously it is not out yet.

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  • Stupid default Apps or an extra Windows Service or few isn't going to make any difference in how the OS performs (or the out of date AMD drivers they used on their Windows install).

    The foreground application gets a priority boost, it's threads are going to take a larger slice than any background thread, and with the number of cores available to the OS, they will likely run just fine concurrently.

    This as some evidence of bloat equaling poor performance isn't justified. It's Ars' using 6 month old display drivers.

    I'm not claiming newer drivers will solve the performance problems entirely or at all, but for the purposes of accurate testing, they should have updated them rather than stick with what the ODM is providing, which are always out of date.

  • There are issues in Windows going beyond just added bloat. I don't think its kernel can compete or keep up with Linux's, as an example.

  • Microsoft is partnering with Asus to make the ROG Xbox Ally, which will run a stripped down Windows 11 that boots straight into the "Xbox" app, and you can switch to "desktop mode" much like how SteamOS / Steam Deck works. At least on Deck, it only boots the KDE desktop environment up when you switch to desktop mode so you aren't wasting resources on a windowing system you'll never see. It sounds like Microsoft is planning a similar setup, but only time will tell how much they manage to avoid enshittifying the plan.

    • What's the advantage for a consumer here though? I honestly don't get the selling point of why I would want Win11 specifically on a handheld. The desktop UI sucks with a touchscreen, so having a windows vs a Linux desktop on the hardware doesn't seem like a difference. I get why MS wants to try to compete here, but I just don't get what they could possibly offer. I don't believe Win11 can be stripped down enough to compete on performance, currently I can't get a machine with 4GB of RAM and a SATA SSD to perform adequately with a web browser in Win11. The OS just consumes huge amounts of resources on stupid background tasks that can't be disabled without registry tweaks and the undefined behavior that comes with that.

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  • i've been daily drive ltsc windows for a while, don't see any software installation problem.

    • I'm on Windows 10 LTSC which will receive updates until 2032. You'll likely have to add stuff to the OS to install the Windows Store and UWP apps but otherwise regular apps just work.

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On the one hand I hope with the proliferation of such articles and sentiment that Microsoft would start paying more positive attention to Windows as an Operating System instead of an AI and Advertisement Machine.

But then I remember that it's Nutella at the helm over there and he'll gladly give up ground to focus more on hype and share price.

What a waste.

  • Microsoft's loss is gamers' gain in this area I think.

    Besides, MSFT is almost $500, so they're doing something right.

    • > Microsoft's loss is gamers' gain in this area I think.

      Care to expand on this? Or did you just want to make a random statement?

      > Besides, MSFT is almost $500, so they're doing something right

      This very reductive way of thinking is exactly why everything is getting enshitified to the max.

      2 replies →

  • > But then I remember that it's Nutella at the helm over there and he'll gladly give up ground to focus more on hype and share price.

    While I agree with the basic sentiment, racism really doesn't deserve a place here, please don't do this.

    • That's not racism. That's a play on his last name. Just because actual Nutella has a dark color doesn't make my comment racist.

      Grow up and stop finding racism in everything.

Quote:

   Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11

That's not just a buried lede, this title is straight up wrong (or at least, not backed up by data)

With SteamOS coming to arbitrary hardware, that is a very bold claim to make. And not one that ars has data to back up, apparently.

It's also an embarrassment of an article because they were gifted the steam version of the handheld, then compared that performance against them installing windows... on the steam version of the handheld. Why not buy the version with Windows by default?

Personally I'm nearly certain that SteamOS would give better apples to apples performance than windows, but we shouldn't give an article that shits on both the scientific method and journalistic integrity the light of day

  • This story has been floating around for weeks already. I’ve seen two different videos talking about this already including one claiming Microsoft has already stated they are working on it. It’s not just that the games run faster but that battery life is also better. On a handheld system battery life will change minds more than frame rates.

    Correction: it’s been a month and they had both devices:

    https://youtube.com/watch?v=CJXp3UYj50Q

    And it’s $130 cheaper.

  • The choice of games is also super strange. Why include borderlands 3? A 2019 cel-shaded release that isn't super demanding seems odd. Homeworld and returnal also seem odd, they're a little more modern but I don't typically see them used as graphical benchmarks. The only game on their list that I typically see for benchmarking is cyberpunk 2077, the rest of the list honestly looks like they did some cherry picking with their selection to massage the data.

I don't think this is because Steam, Proton, or Linux are particularly good on their own (they are, extremely so) but more that windows is just so awful.

My observation is that windows is slow at everything. I think because of Defender, but I'm not certain. If you set up a Linux VM on a Windows machine, most tasks run much faster than an identical task on the host OS. It's insane.

I run my C++ compiler in a linux VM because running it on windows is, no exaggeration, twice as slow.

I was expecting something like 20-30% of difference not 200-300%.

Microsoft really needs to release a gaming version of Windows without the bloat. I only use Windows to launch Steam these days.

  • I want games to run optimally too, but I don't think they should release a gaming version of Windows. Ultimately gamers want to do more with their PC's than just game.

    They should focus on optimizing the current OS to more optimally run games rather than segmenting the OS.

About 10-15 years ago I played a game on Windows system and was dual booting to Linux.

I made about 100-200 save files in a game, so opening a screen with list of saves took about 10 seconds.

But when I used the same save folder in the same game installed under wine in Linux, its loading screen took half the time. Even though NTFS is not native for Linux. I have no idea why. Windows was without antivirus software.

Gamepass is the only thing holding me on Windows, and in October, Windows 10 hits EoL. I think that puts a pretty clear end date on the end of my Gamepass subscription as I don't want to upgrade to a new Windows version.

If folks can figure out how to run Gamepass on Linux before then, I'll bounce, but I understand it's pretty tightly coupled to the Windows OS.

Anecdote: In the days of Quakeworld, for important games, I would reboot into linux for the match. Framerate and ping were better.

As a semi-related aside: I often read of people complaining that Fallout New Vegas crashes constantly for them, but under GNU/Linux using Proton I get none of that, I can play it for hours on end without any notable instability.

  • Those are likely people that don't check the pcgamingwiki, one of the first things it mentions is installing dxvk and the 4gb patch.

The main pain point I have with SteamOS is game compatibility, in particular with older games (90s/2000s).

Maybe 60% of games work and it's such a headache trying to get it working, if it can be fixed at all.

Modern games however tend to work really well.

  • Can't say that Windows 11 compatibility on this regard is any way better. Anything pre Dx-9 is somewhat broken one way or another.

    I've recently found about Dreamm[1] by AAron Giles (a well known emulator developer) which is basically a very lightweight os-indipendent reimplementation of some windows and directx calls specifically for some Lucasarts games written during that time period, It would be nice to see a similar project expanding in such direction without having to reinvent Wine and/or Proton.

    https://dreamm.aarongiles.com

  • I've actually found the opposite in my experience, though I would assume it's very much case-by-case. A recent example was Hyperbowl, a turn of the century game that broke on every version of Windows post-XP. Works fine on Linux with recent Proton and dgvoodoo2, though.

    There's also DOSBox (which is quite capable at running win9x now, with Voodoo emulation) and 86box to fill those compatibility gaps too.

  • I mean, I keep a physical vintage winXP machine around for games of that vintage because I find they don't tend to play super nice with modern hardware on windows either. I haven't switched my main personal desktop away from win10 yet due to compatibility with my Cad program, but playing games from that vintage was a nightmare IME. I dunno, maybe I'm unlucky with my selection not playing nice, but I found it way easier to just have a decent 2000's vintage PC hooked up with a KVM to my 3rd 1080p monitor for that. Bonus is that, since I'm playing those games for nostalgia anyway, it's better running them under XP anyway. I haven't gone as far as hooking up a CRT, just due to the space. But the second desktop is tucked away under the desk, so the only real downside is having a low red monitor hooked up. No big loss there, the tertiary monitor is mostly for slack and a media player otherwise so it doe3need to be nicer. Just something to consider, since PCs of that vintage aren't that expensive unless you want a high-end example.

Surprisingly big difference, is there a more detailed overview of the root causes?

I’ve been gaming on Linux for quite a while, and it’s overall been a great experience.

I mean, at least until last week, when I bought myself a new top-of-the-line laptop. I’ve been distro-hopping trying to find something that works and everything failed in its own annoying way. Part of it is because I stubbornly decided to stick to Wayland because I really wanted to use my laptop’s HDR display to the fullest.

Nobara KDE had serious issues handling hybrid GPU mode. The SDR color profile of my built-in display got completely borked - worked fine in HDR or plugged in to a display. But then I had serious graphical artifacts when I plugged in my display with VRR disabled! They went away when I enabled VRR, but the flickering was really bad. All of this went away if I switched my laptop to dGPU mode, but grub stopped showing anything and I couldn’t reach the UEFI anymore unless I removed the SSD.

Next I tried Garuda Dragonized Gaming. The styling is atrocious IMO, but I really liked the OS management tools. Unfortunately I couldn’t get it to recognize the dGPU, so I moved on.

Next I tried Bazzite. I was very impressed by how well everything worked and performed! Atomic Linux made some of my regular setup more complicated, but the challenge was interesting. But then I decided to unplug it from my dock, and I discovered that the kernel was rebooting the built-in keyboard constantly, making it impossible to type anything.

I decided to go back to my go-to safe choice, Pop!_OS. Installation went smoothly as usual, I even followed a tutorial to use Btrfs which I really like. Everything worked great until I plugged in my monitor and the whole system started stuttering.

I decided to give up for now, I installed Windows again and applied Atlas OS to it to trim down the annoying stuff. After some tweaking I got the battery life to something that seems reasonable. Games work as expected, and I’m mostly done finding alternatives to some of my personal setup quirks.

I want to be clear: my switch to Windows is temporary until fixes for the issues I experienced start to surface. My laptop model is very recent, and I don’t have the know how or time to dig deeply into all of these issues. I’ll probably be sick of Windows in 6 months, ready for round 2.

Is this testing the same graphics performance / i.e. screenshot-accurate comparison vs Windows?

  • Shame you have been downvoted. That's a reasonable question no matter where you stand. Motion is important too, not just static screen-shots.

    I am 100% team Linux but cross-platform benchmarking is rife with problems. Differences are often from not testing the exactly same thing or different defaults that trade-off safety/quality/perf and can in theory be changed. No point measuring only one side of a triangle whose ratios are a matter of taste.

    A responsible benchmark would try and prove fidelity.

    • <3 and, sharing internet +1 coinage to you too.

      (this is Hacker News after all, seems like a reasonable question to me too)

      I had not thought about Motion...good one.

      Agreed regarding a responsible benchmark.

      All that exploration could help illuminate (ha) the path to a user-first "Desired frames per second" Graphical Setting in game set-ups. "I just want 60 / 120 / don't-care 30 is okay". With nVidia going bonkers with new AI interpolation features the users may want a "minimum 60 please".

      It's a soft feature that Consoles have, IMO, though with variable rate refresh panels I feel it's less of a draw.

      Does Linux have workable VRR support?

But on Windows you’re guaranteed that any game can be run without any extra configuration, which still is a big win. I know that proton handles most cases but it’s still frustrating when corner issue happens.

How about if installed on Microsoft Dev Drive instead of plain NTFS?

  • You can also achieve nearly the same level of performance by adding exclusions to Windows defender. I typically exclude the game process as I still would want folders scanned when updates / downloads are running. There's a noticable improvement to load times, streaming texture latency, and CPU utilisation.

    I don't believe ReFS is contributing so much to the performance improvements seen when using Dev Drives. Removing storage filters from volumes can go a long way.

That's all well and good, but until I can actually play the games I want to on Linux it's really a non-starter to me.

Ok, but what about indie games,m? Does every game just work on SteamOS now? Or is that game dependent?

I did some tests a while ago on w8 vs w11 for bootup time and w8 was faster. This doesnt surprise me.

Those benchmark don't show anything interesting, where is the 2k, 4k, raytracing etc.. show us modern UE5 games, Ubisoft / EA games ect ...

From my personal experience overall games run much much better on Windows ( 10 or 11 ).

Edit: ok I just noticed the title is missleading, it's for handled device not pc.

  • It doesn't make sense to benchmark a handheld gaming device w/ a native screen resolution of 1920x1200 at 2k or 4k. Likewise setting any graphics settings "extreme" like raytracing - it will run at slideshow speeds no matter what operating system. Besides, DOOM: The Dark Ages is a top tier graphics title released a month and a half ago; I think the selection of titles is decent for capability of the device.

This just in, Games on a Gaming OS developed by a Gaming Business perform better than an OS not explicitly for that.

More news at 11.

  • You recognize, of course, that the conventional wisdom up until today (and even still in most people's minds) was that Windows was the OS to install if you want to play games. There's genuinely a movement right now that's saying, "Linux might actually be the all around better desktop OS if you are a gamer".

    That's absolutely noteworthy.

Borderlands 3? Homeworld 3? Who chose these games? Why not just use the current top 10 on Steam atm?

  • "To test the performance impact of this operating system choice, we started with the SteamOS version of the Legion Go S (provided by Lenovo) and tested five high-end 3D games released in the last five years using built-in benchmarking tools..."

    those games come with benchmark tools

    • Borderlands 3 was 2019. Homeworld 3 has a 38% on Steam and sold poorly. I highly doubt it ever received patches or optimizations. Again, these feel unbelievably arbitrary, as if someone just wanted to push a narrative.

      2 replies →

  • Counter Strike 2 (lol, steam says 2012), DOTA 2 (2013), PUBG (2017), Bongo Cat, Elden Ring: Nightreign (2025), Peak (2025), Rainbow Six Siege (2015), Dune Awakening (2025), Marvel Rivals (2024), aaaaaand Wallpaper Engine.

    Now, maybe you cut out Bongo Cat and Wallpaper Engine, those aren't games. Next on the list we'd have Apex Legends (2020) and Warframe (2013).

    Few of these games tell you much about performance. And I don't think many of them have ways to get a consistent, quick performance measurement. I think the article authors made a pretty good set of choices, tbh.

Every simple code base / API is faster than mature API’s due to the fact they do less. A simple string handling library which isnt biderectional, doesnt cater to people with accessibility, doesnt take locale formatting into account, doesnt cover 100% unicode spec will always be faster than complex code that does.

Code and kernels that target known hardware doesn’t need dynamic conditional code to handle unpredictable hardware. This will be faster.

General purpose operating systems handle printing events, background updates, periodic online checks, network discovery, maintenance jobs etc, all these operations consume resources and time.

Yes, Steam deck on Linux will run faster than equivalent games on Windows. But Steam deck on a smaller OS like Haiku will run even faster than Linux.

Engineering is a compromise. A F1 car can corner faster than a passanger car. But it probably sucks to reverse park. Also, I cannot imagine using a sports car for grocery shopping and hauling furniture from Ikea.