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Comment by Sammi

5 months ago

Surely the server can tell the client what sounds to play and what other environmental hints to do, just as well as the server can choose to tell the client where the other players are when they are in sight.

If the server says "there are footsteps from these coordinates" then it's telling the client there's a person at these coordinates.

The storage read, memory bandwidth, load computation, and gamethred pause to add the object to the game world is far more expensive than sending a move.