Comment by the__alchemist
10 hours ago
I'm curious too. I currently have both a plasmid editor, and protein/molecule viewer using EGUI. Both have complex UIs, and I haven't hit roadblocks. I think the protein viewer might be more of a canonical immediate-mode case, because most of the window is a 3D render, but it still has a GUI above it.
Kind of off topic, but a protein viewer in Rust sounds really interesting! Is the source code available? I'd love to poke through it (understandable if not though).
Yep - https://github.com/David-OConnor/daedalus/