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Comment by Boxxed

10 hours ago

That's not true, it only re-renders if there's an input event or an animation running. This is very easy to see if you just put a `println!` in your UI logic.

This is also mentioned in the gui docs here https://github.com/emilk/egui#why-immediate-mode:

> egui only repaints when there is interaction (e.g. mouse movement) or an animation, so if your app is idle, no CPU is wasted.

Iiuc, a tiny clock in the top right corner of the screen will trigger O(n) work where n is the number of elements on the entire screen. On every change of the clock, e.g. every second. This may be more if there are smooth animations, e.g. 25 times per second if that is the animation frame rate.