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Comment by taeric

13 hours ago

Agreed with your general push here, I think.

I would add that a large part of the push away from it came from not having dedicated design and development teams. Is, I think, why industries such as gaming have stuck to a lot of these workflows. You have art designers creating the assets and hand them off to an integration team that will get them into the game. Tooling is specifically made to integrate the art and the program.

In the web, we seem to have tried to converge all of that tooling into the symbolic text. Works great when it can work. But it greatly limits what you can graphically do. And is largely why we don't design things graphically anymore.