Comment by chithanh
6 days ago
> Game publishers have chosen to revert to centralized servers, rather than allowing private servers. Thus they have also taken on the additional cost of running those servers.
I fail to see the principal difference between a "centralized" and a "private" server here. Just publish the code for running the "centralized" server, as you would do for the private server, and add a possibility to configure which server to connect to in the game?
I could see this becoming an issue when the server is hardwired to require some publisher SSO login, but given how everyone + their dog uses OIDC nowadays, a requirement to make authentication interoperable is only a very mild restriction.
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