Comment by meheleventyone
7 days ago
It’s about the distribution of games, doesn’t matter whether it’s online or offline you need a license to distribute IP that you don’t own.
Never making a licensed product or using third-party IP is definitely one solution but I don’t think is the intent nor without adverse effects.
> doesn’t matter whether it’s online or offline
Then the solution seems simple. Making the game available offline does not seem to have any impact in terms of licensing.
I don’t think you’ve followed the discussion then.
If you’re saying that because they said the solution is simple, then it would seem you have not followed the discussion.
To them, it is as “simple” as not using the things that require onerous licensing. Whether the game is offline or online only matters as much as the licensor might prefer one or the other; obviating the onerous licensor (making your own assets and/or doing business with more agreeable people) is a simple solution. Simple meaning the complexity to understand it, not to implement it.
Only in the sense that you are arguing against strawman versions of the idea in favor of the status quo.