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Comment by skotobaza

6 days ago

> if anyone (including this initiative) requires the release or maintenance of server builds or code, I am against it

Why? What do you personally lose because of that?

There is a competitive advantage for being able to hold onto your code and builds. It currently requires quite a lot of effort and skill and persistence to resurrect live service games. This allows us to make money by re-releasing games and remastering them and so on.

If you require us to release server builds and or code "while still respecting copyright", the result will be that countries like Russia and China will offer competing services against us and we will not be able to make nearly as much money anymore.

  • I don't think there is much trouble in re-releasing and remastering games, since the company does not forfeit its IP and it doesn't give anyone else the right to publish the same game. Plus no one suggests that the company should instantly release the server binaries or source code upon game's release. Only when they themselves stop profiting from it.

    For instance, with WoW, you currently have unofficial servers, but it doesn't stop Activision Blizzard from making huge money from WoW, both from new addons and classic ones.

    • I don't think the companies should be required to release server executables ever, and yes especially not at release.

      Let me try to argue against my own point with WoW as an example then.

      You say there are unofficial/private servers. Are these server builds downloadable online somewhere? It doesn't matter if it was from a leak, a reverse engineering effort, etc. Or are they the guarded property of the groups running the private servers?

      The reason I ask is because, it is my opinion that once a reliable build exists, inevitably it will be hosted in China and Russia and so on, and now you have a serious competitor to deal with who doesn't need to follow the same laws as you.

      If WoW is still able to make a ton of money despite widely available builds being out there, then I think my position would be that WoW is just a cultural phenomenon that can survive all of that. But if it turns out that the server builds aren't widely available, I'd be curious to see how it survives when those are released.

      Think-- why would you pay a quite high monthly price for the official thing when you can pay pennies for the same exact thing? The only possible answer is conveniece and network effects ("my friends are on the official WoW so...")

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