SVGs that feel like GIFs

6 days ago (koaning.io)

You can do a lot of impressive things with SVGs. Some examples from Wikipedia (no JS in any)

https://upload.wikimedia.org/wikipedia/commons/9/9b/SMIL_mis... missile command clone

https://upload.wikimedia.org/wikipedia/commons/1/13/London_U... tube map

https://upload.wikimedia.org/wikipedia/commons/4/49/Rolling_... rolling shutter animation

  • SVG started as an open competitor to Shockwave/Flash Player and also an application format for PDAs. It almost got networking support once.

    • Too bad nothing has ever come close to replacing the SWF format.

      You could pack so much into a single binary distributable media file. Games, videos, websites, infographics, tools, chat rooms.

      SWF was brilliant and it should have thrived.

      16 replies →

    • > It almost got networking support once.

      SVG support full javascript. It has networking support.

      (In web browsers the <img> tag allows only restricted subset, butbyou get the full thing with iframe)

      2 replies →

    • Thank fuck it didn't. I can't fathom how quickly the obnoxious advertiser industrial complex would've grabbed hold of that and invented whole new genres of shoving products in our collective face.

      2 replies →

  • That first link doesn't work in Safari, and I'm really wondering what's missing. Clicking the button works, but clicking the warheads does nothing. I also don't get the crosshairs cursors that I see when I try this in Firefox.

  • After reading the headline and before reading the article, I thought it'd be something like a visual hash of readme files, as an easy way to see if anything had changed between releases.

    I was thinking that might be a useful thing for people to spot when a ToS, EULA, etc. changed since those are long documents that frequently get sneaky revisions.

  • I really like the timer display in that missile command clone. The animated numbers make it easy to keep time with it in your peripheral vision.

If the target is a GitHub readme, then you can embed a video directly. eg https://github.com/paulirish/git-recent#readme

That said, OP's SVG trick may be a smarter choice if the content is a terminal capture.

  • The nice thing about videos is the play/pause/slider UI. Some platforms do add play/pause explicitly to GIFs, using some JS, but as far as I know (and you would know more), that's not built into browsers yet. That's been one of the reasons I often end up using videos instead.

    When I've personally animated SVGs for use in RevealJS presentations, I tend to use CSS animations that I could control with JS if I wanted.

    • An animated GIF is essentially a video with a large number of restrictions and poor compression compared to an actual video. Often sites convert animated GIFs to videos because the result is smaller and works better.

  • If you're going this route of adding a straight up video (which isn't bad!) it helps to edit the readme directly on GitHub. That way they're uploaded to githubusercontent (or whatever the domain is) and not taking up space in your repository.

    • Were people doing that other option?

      The idea of committing a video to your repository for a PR seems silly. Every PR adds a new video to the codebase? Do you make a PR to prune them every once in a while?

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  • SVG can be color responsive (change color based on the user's dark/light prefs). It can also be size responsive (change based on max width or aspect). Video can't

    https://jsbin.com/nohamuguze/edit?html,css,output

    edit: sigh.... Works in Firefox and Chrome. Has issues in Safari - I'm sure I could futs with it more and get it to work everywhere but still, sadness

  • The SVG trick is less usable for screen captures IMO, since you lose controls.

    I think it's best for embedding a motion demo of a feature your software provides, no more than 5 seconds. Even then, a video option may be useful to some people.

  • wow Paul I haven't seen your name in years but loved what you used to do with Echo Nest and the Rdio API <3

    • That mighta been Paul Lamere, but.. Then again I did fuck around with Echo Nest stuff forever ago.

It's pretty unintuitive that you can just copy text straight from an animation, but that's the neatest part of this!

  • What would be wild is if the animation pauses on mouse-over.

    It's quite a challenge for copy-paste to be useful when the terminal is scrolling.

    • Same, or start/stop/back/forward support. I like those neat Github gifs, but hate that I sometimes have to download it and open it frame by frame to see / copy executed commands in certain projs.

A word of caution: There are SVGs which can freeze a page, so make sure that you do not link to any third party SVGs. This is a known bug, but both the Google Chrome and Mozilla team do not want to fix it.

Here is an evil example SVG for demonstration.

DON'T CLICK THIS LINK UNLESS YOU WANT TO RISK CRASHING YOUR BROWSER!

https://asdf10.com/danger.svg

  • Crash a single page or even the whole browser isn't really a security problem though. In fact, there are so many ways to freeze the whole tab or even browser ui with build-in function if you apply it way too many times. (For example, a long chain of blur filters will make the chrome ui non responsive because the render time will skyrocket.)

    Although if the affect area does escape the tab, the issue will have higher priority because that would be annoying to user.

  • Wait so are recursive XXE attacks like (I'm assuming) this one possible on Github READMEs? Or have they somehow mitigated them?

    • It's recursive, but not XXE. It is 20 layers of nested SVG groups, where the first group contains 10 blue circles, and every subsequent group contains 10 of the previous group. This would render as around 10^20 blue circles.

      2 replies →

    • I think external entities can be disabled completely right, but who knows, it may pay off to check out what GH did here :)

"SVG is inherently animated" is new to me, and now I'm going to spend my time on the bus thinking what might be done with that. Does it support infinite loop?

I like little TIL posts like this, introducing new tools and sharing first-hand experiences with them. Working around restrictions (like using animations in Github Markdown) leads to this kind of creative stuff. I looked at the resulting SVG https://koaning.io/posts/svg-gifs/parrot.svg and realised that a lot of inline SVG elements are used within inline SVG within..the SVG. I've never seen that before. So thank you very much for sharing.

  • So one could make a quine: an animated SVG that shows its own source code being typed into a text editor

I freakin love SVG. Someday I hope we just end up with a browser standard:

* pluggable execution engine/memory model (WASM, JVM, CLR, etc)

* SVG output (binary or text)

From there, the developer can choose whatever model he wants to display a "page", no longer be limited to the Document Object Model.

  • Once upon a time, Flash, Java, Silverlight, ActiveX, etc. ruled the web.

    I think the world is _much_ better off today, with a common language and platform. I don't think those big third party runtimes could survive in the browser in today's threat environment.

    • Unfortunately "common" means being what Google wants, and they abuse their market position to push whatever through (advertising support in an HTML client... what?)

  • > From there, the developer can choose whatever model he wants to display a "page", no longer be limited to the Document Object Model.

    How are apps like AutoCAD Web, Photopea, Figma, Google Docs, Google Earth Web, and Flutter for Web apps (CanvasKit) different than what you're asking for? AFAIK developers aren't forced to use the DOM for applications where it's not the best choice.

  • The DOM (HTML) has the advantage that it's designed to be responsive to different displays. SVG is not

For some sick reason now I really want to convert some SVG architecture diagrams to movies which reveal the nodes in a dramatic anime battle style with zoom-ins, freeze frames, pulsating lines around, etc.

What does “Github supports these” mean here? Isn’t it the browser that has to support them?

  • Github could (should) be doing some sanitation of the HTML included in the readme, so they absolutely could be removing some nasty things SVGs support

    • But it’s just an image link to some SVG file. No HTML involved, only a Markdown image link that GitHub will render as an HTML <img src="…"/> element. The actual SVG file linked to isn’t even necessarily hosted by GitHub.

      5 replies →

Fun fact: since an SVG is technically code and not a binary image file, LLMs are capable of writing them! I tested this with Claude Sonnet 4 and within 7 minutes I was able to describe what I wanted the animated logo to do, and it delivered the SVG faithfully. Even embedded it into the README.md

I can’t comment on this one specifically, but SVG animations take notably more CPU usage to render/animate in Chromium browsers compared to GIF or WAAPI. And they block the main thread for at least some animations.

  • That's pretty typical. Every element of an SVG is an object with a bunch of properties that can be manipulated and scripted and whatnot. It's great for a lot of things, but it's a lot more resource intensive than "dump this set of pixels onto the screen here" like GIF does or even "perform this set of drawing commands" like HTML canvas does.

Using SVG for Demos is much better than GIFs or Videos due to the lightweight nature. We have created a tool to make the recording and sharing CLI tool demos much easier: https://github.com/DeepGuide-Ai/dg . Simply call `dg capture` and it generates the svg and content ready to paste to README. An added benefit is it can be used for CI validations. It utilizes termsvg under the hood. Would love your comments.

This is very cool and useful for the readmes. Thank you for sharing

I’m wondering what other applications this could have

At least every CLI/terminal tool could use it to showcase their application

I'm late to the party, but can anybody explain how that works? I am looking at the SVG source and I'm very confused.

That is terrifying. Does look great though!

I thought people were just doing GIF color palette optimization with ffmpeg instead.

  • Why “terrifying”?

    • I think some have only heard bad things about SVG exploits but perhaps aren't familiar that IMG embedded SVGs (like those used in Github readmes) don't carry those risks as they're restricted from running Javascript, external content or videos.

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there's also an apng standard that almost noone makes use of despite not being patent uncumbered like gif is and it does a good job compressing more "pixel art" or line drawings in the way gif does. (tends to be a bit less efficient with actual photographs)

  • It's actually supported in all major browsers now, too: https://caniuse.com/apng

    And even in software which don't support APNG, it'll render as the first frame of the animation, which is probably a fine fallback.

  • GIF hasn't been patent-encumbered since 2004. APNG was initially released in 2004. MNG was earlier, but didn't catch on.

Cool, but I’m not clear on why you have to upload and then download your cast file to make this work.

  • I don't think you do. The --in param on svg-term-cli worked for me locally.

    • Don't need to upload. I just tested this out because I didn't want to have to upload to asciinema:

        $ asciinema rec test.cast
        <do stuff in the terminal then ctrl-d>
        $ cat test.cast | svg-term --out=test.svg
      

      And voila, no upload needed.

      edit: formatting

I find it interesting that GIFs went from being implied to be bad quality to being a market of good quality despite little actually changing except for bandwidth.

  • I'm pretty sure no one has ever considered GIFs to be high quality. Unless you're a soft-G GIF person describing it to a confused person who thinks you mean the peanut butter :)

anyone knows if it's possible to convert gif to svg or mp4? for instance, I'd like to share a screen recording in svg. It might sound like a dumb idea, maybe it is

  • You probably don't want a vector format for screen recording, unless you have a very strange screen. You want a raster format.

    And sure, you can convert GIF to MP4, but I would question the workflow of anyone using animated GIFs for screen capture in the first place.

  • just record as mp4 in the first place, gif has limited colour palette, low frame rate and poor compression

    • it does, however I use it to send short demos when needed. GIF is perfect, small size, resolution isn't critical, it's a perfect choice for me. I don't like sending 300Mb of video every time I have a small thing to demonstrate, GIFs on the other hand work like a charm. Which is why I am shopping for alternatives

Github supports SVG but doesn't support AVIF still.

  • iOS only recently added support for AVIF, and there are still some in use devices which can't update to a version which supports it.

    • I don't think it's a big reason not to allow it, since they allow webm with AV1 video which shouldn't be any better than AVIF in practice for compatibility purposes.

SVG is another proof of worse is better. Nothing should be animated via JavaScript, at least not imperatively.

  • but SVG embeds ECMAScript...

    • true, but script tags don't run when used in img tags which is how they work on Github READMEs

    • Fairly sure there are SVG subsets that can be used. Not all of them embed JS.

      And that wasn't my point. SVG supports animation primitives. No need to animate through JS.

      2 replies →

This is nice until you realize `svg-term-cli` appears to be abandoned

https://github.com/marionebl/svg-term-cli/commits/master/

Last commit ~6 years ago. Does not appear to be any viable forks either.

Fortunately, I use nix to manage my system which sort of forces me to inspect the maintenance history of projects. Better than blindly installing `npm` packages in global namespace.

asciinema on the other hand is very interesting. Seems I can do without the svg aspect here, but something to keep in mind (svg animations).