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Comment by Dzugaru

3 days ago

This is really interesting, because I do gamejams from time to time - and I try every time to make it work, but I'm still quite a lot faster doing stuff myself.

This is visible under extreme time pressure of producing a working game in 72 hours (our team scores consistenly top 100 in Ludum Dare which is a somewhat high standard).

We use a popular Unity game engine all LLMs have wealth of experience (as in game development in general), but the output is 80% so strangely "almost correct but not usable" that I cannot take the luxury of letting it figure it out, and use it as fancy autocomplete. And I also still check docs and Stackoverflow-style forums a lot, because of stuff it plainly mades up.

One of the reasons is maybe our game mechanics often is a bit off the beaten road, though the last game we made was literally a platformer with rope physics (LLM could not produce a good idea how to make stable and simple rope physics under our constraints codeable in 3 hours time).