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Comment by efskap

1 day ago

Cool stuff! Flattening things like colours into a 1D value is an interesting challenge here. How did you decide to weigh the R channel an order of magnitude higher than G and so on? I might've tried working with HSV for instance, since it feels like animations would often be along one of those axes, but maybe not.

Thank you! As for color conversion, I didn’t spend too much time thinking about the conversion. Because I’m using canvas to transform CSS colors to RGBA, I just went and multiplied them in order by powers on 10.

It can definitely be improved. Using HSL or even OKLch would probably give nicer results. I may look into it.