Comment by mtomweb
7 months ago
1. If you use either "Safari" or "Chrome" on iOS, then Apple gets paid. That's 97% of the market on iOS.
2. Many of those games could be rewritten in WebGPU/WebGL2.. if it saved them 30% appstore tax, and the install process was decent and they had frictionless payments, they'd move.
3. Because Apple is the primary target market, and if you've already built native for iOS, what's the advantage of doing web for Android if your not making the cost savings of only having to build one app. 70% of Desktop usage is now the web/web apps... that tells you what's possible if browsers can compete.
That’s not true. Apple only gets paid for search going through Safari to Google.
If the game makers are do interested in saving the 30% tax, then why aren’t they making the games web based for Android? Gabe makers want the easy in app purchases and getting kids who while they don’t have credit cards on their phones, do have access to buy content in apps with parental controls.
How is iOS the primary market when 70% of mobile phones both worldwide and in the EU are on Android?
If they already have a web app for PCs, then why do they need to make an Android app too if web apps are so great on Android?
And if the web makes such a good platform for games, then why aren’t there more great games on the web that would run on PCs and Android unmodified?