Comment by flohofwoe
9 days ago
> OpenGL offering at least lines...
WebGPU does have line (and point) primitives since they are a direct GPU feature.
It just doesn't bother to 'emulate' lines or points that are wider than 1 pixel, since this is not commonly supported in modern native 3D APIs. Drawing thick lines and points are better done by a high level vector drawing API.
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