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Comment by pjmlp

9 days ago

I think that is where they are going with mesh shaders, amplification shaders and bringing more C++ into HLSL, but still as part of DirectX 12.

I don't imagine them pushing for a DirectX 13, only available on Windows 12 onwards kind of thing, as they have done in past.

Either way, I see we will be back to software rendering, although it is actually hardware accelerated.