Comment by NitpickLawyer
20 hours ago
Limiting the hero pool was fair I'd say. If you can prove RL works on one hero, it's fairly certain it would work on other heroes. All of them at once? Maybe run into problems. But anyway you'd need orders of magnitude more compute so I'd say that was fair game.
It's not even close to the same game as Dota. Limiting the hero (and item) pool so drastically locks off many strategies and counters. It's a bit hard to explain if you haven't played, but full Dota has many more tools and much more creativity than the reduced version on display. The behavior does not evidently "scale up", in the same way that the current SotA of AI art and writing won't evidently replace top-level humans.
I'd never say it's impossible, but the job wasn't finished yet.
That's akin to saying it's okay to remove Knights, or castling, or en passant from chess because they have a complicated movement mechanic that the AI can't handle as well.
Hero drafting and strategy is a major aspect of competitive Dota 2.