Comment by Aurornis
3 days ago
> I have to deal with VERY noticeable input lag. Like maybe a quarter of a second. It’s pretty much unplayable
Your experience is not normal.
If you’re seeing that much lag, the most likely explanation is your display. Many TVs have high latency for various processing steps that doesn’t matter when you’re watching a movie or TV, but becomes painful when you’re playing games.
This does not undermine chamomeal's argument. The whole point is that back in the N64 days, they could not possibly have had that experience. There was no way to even make it happen. The fact that today it's a real possibility when you've done nothing obviously wrong is a definite failure.
TVs back then supported a given standard (NTSC, PAL) and a lower resolution. CRTs couldn't "buffer" the image. Several aspects made it so that "cheating" was not possible.
It was either fast, or nothing. Image quality suffered, but speed was not a parameter.
With LCDs, lag became a trade-off parameter. Technology enabled something to become worse, so economically it was bound to happen.
>CRTs couldn't "buffer" the image
Sounds reasonable, but no.
https://www.extron.com/article/ntscdb4
Luckily newer TVs and console can negotiate a low-latency mode automatically. It's called ALLM (Auto-Low Latency Mode).
it's possible, but it seems to specifically be a rocket league on xbox series s problem, not a display problem. Other games run totally fine on the same display with no lag!