Comment by seanwilson
6 days ago
> Sketch leveraged the Mac specific APIs created by Apple in the 2000s (e.g., Core Image and Core Graphics), this is exactly why Sketch was able to innovate on the UI-side
Hmm, can you explain more about why the Apple APIs were important for this? Isn't the screen rendering for UI design content modest compared to what cross platform 3D games at the time had to render?
Personally I think comparing media editing apps to games is a bit of a fallacy because their goals and programming practices are so different. There's an 18 part series from ProVideo Coalition that's about this subject through the lens of After Effects https://www.provideocoalition.com/after-effects-performance-...
E.g., this one https://www.provideocoalition.com/after-effects-performance-...