Comment by thunky
10 hours ago
> Even IF that were true (and I'd argue that it is NOT)
Can you share what these "hard problems" are that > 1% of developers are working on?
10 hours ago
> Even IF that were true (and I'd argue that it is NOT)
Can you share what these "hard problems" are that > 1% of developers are working on?
Try using any AI tool to write a working realtime GI (global illumination) implementation. I've been working on a novel implementation for 60fps/1080p GI and everytime I use Copilot or Claude to even try fixing a minor bug/troubleshoot it nukes entire functions and rewrites them using garbled shader code, old syntax/methods.
Puts things into stark perspective for me.
PS. no amount of prompt engineering will save you in this endeavour.
> I've been working on a novel implementation for 60fps/1080p GI
I don't think this is the type of work a "normal" developer is working on though, which is what my question was targeting.
I would think 99%+ are going to use an existing implementation like unreal engine, which AI can certainly help with.