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Comment by thunky

10 hours ago

> Even IF that were true (and I'd argue that it is NOT)

Can you share what these "hard problems" are that > 1% of developers are working on?

Try using any AI tool to write a working realtime GI (global illumination) implementation. I've been working on a novel implementation for 60fps/1080p GI and everytime I use Copilot or Claude to even try fixing a minor bug/troubleshoot it nukes entire functions and rewrites them using garbled shader code, old syntax/methods.

Puts things into stark perspective for me.

PS. no amount of prompt engineering will save you in this endeavour.

  • > I've been working on a novel implementation for 60fps/1080p GI

    I don't think this is the type of work a "normal" developer is working on though, which is what my question was targeting.

    I would think 99%+ are going to use an existing implementation like unreal engine, which AI can certainly help with.