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Comment by phire

2 days ago

The class is "embeddable interpreted scripting language", which is not quite the same thing as just an interpreter.

Embedded interpreters are that designed to be embedded into a c/c++ program (often a game) as a scripting language. They typically have as few dependencies as possible, try to be lightweight and focus on making it really easy to interopt between contexts.

The comparison hits many of the major languages for this usecase. Though it probably should have included mono's interpreter mode, even if nobody really uses it since mono got AoT