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Comment by interpol_p

14 hours ago

I've been diving into Claude Code after reading articles constantly praising its abilities. But I think perhaps it's better suited to web development

Using it for iOS development is interesting. It does produce working output (sometimes!) but it's very hit-or-miss. Recently I gave it a couple hours to build a CarPlay prototype of one of my apps. It was completely unable to refactor the codebase to correctly support CarPlay (even though I passed the entire CarPlay documentation into it). I gave it three attempts at it. Then I intervened and added support for CarPlay manually, following that I added a lot of skeleton code for it to flesh out. Claude was then able to build a prototype

However, over the next few days as I tried to maintain the code I ended up rewriting 60% of it because it was not maintainable or correct. (By "not correct" I mean it had logic errors and was updating the display multiple times with incorrect information before replacing it with correct information, causing the data displayed to randomly refresh)

I also tried getting it to add some new screens to a game I develop. I wanted it to add some of the purchase flows into the app (boring code that I hate writing). It managed to do it with compile errors, and was unable to fix its own build output despite having the tools to do so. Instead of fixing the build errors it caused, Claude Code decided it would manually verify that only its own changes were correct by running `swiftc` on only files that it touched. Which was nonsense

All that said, there was a benefit in that Claude Code writing all this code and getting something up on the screen motivated me to finally pick up the work and do some of these tasks. I had been putting them off for months and just having the work "get started" no matter how bad, was a good kick start