Comment by eru
1 day ago
> I was there Gandalf... ;)
You were at most in one place. My question was rather, which corners of the industry are you counting?
However you are right that one of the killer features of C++ was that it provided a pretty simple upgrade path from C to (bad) C++.
It's not just API calls. You can call C APIs from most languages just fine.
My corner of the industry back then was mostly PC gamedev with occasional exploration of game consoles (but only starting with the OG Xbox. But that doesn't really matter much since it was obvious that the entire industry was very quickly moving to C++ (we had internet back then after all in my corner of the wood, as well as gamedev conferences to feel the general vibe).
id Software was kinda famous for being the last big C holdout, having only switched to C++ with Doom 3, and development of Doom 3 started in late 2000.