Comment by int_19h
1 day ago
I think it's fairly obvious that the persona LLM presents is a fictional character that is role-played by the LLM, and so are all its emotions etc - that's why it can flip so widely with only a few words of change to the system prompt.
Whether the underlying LLM itself has "feelings" is a separate question, but Anthropic's implementation is based on what the role-played persona believes to be inappropriate, so it doesn't actually make any sense even from the "model welfare" perspective.
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