Comment by maccard
4 days ago
It’s a few million lines of c++ combined with content pipelines. Shader compilation is expensive and the tooling is horrible.
Our cached builds on CI are 20 minutes from submit to running on steam which is ok. We also build with MSVC so none of the normal ccache stuff works for us, which is super frustrating
Fuck. I write shader compilers.
Eh, you write them I (ab)use them.