Go is still not good

1 day ago (blog.habets.se)

I've been using Go more or less in every full-time job I've had since pre-1.0. It's simple for people on the team to pick up the basics, it generally chugs along (I'm rarely worried about updating to latest version of Go), it has most useful things built in, it compiles fast. Concurrency is tricky but if you spend some time with it, it's nice to express data flow in Go. The type system is most of the time very convenient, if sometimes a bit verbose. Just all-around a trusty tool in the belt.

But I can't help but agree with a lot of points in this article. Go was designed by some old-school folks that maybe stuck a bit too hard to their principles, losing sight of the practical conveniences. That said, it's a _feeling_ I have, and maybe Go would be much worse if it had solved all these quirks. To be fair, I see more leniency in fixing quirks in the last few years, like at some point I didn't think we'd ever see generics, or custom iterators, etc.

The points about RAM and portability seem mostly like personal grievances though. If it was better, that would be nice, of course. But the GC in Go is very unlikely to cause issues in most programs even at very large scale, and it's not that hard to debug. And Go runs on most platforms anyone could ever wish to ship their software on.

But yeah the whole error / nil situation still bothers me. I find myself wishing for Result[Ok, Err] and Optional[T] quite often.

  • Go was designed by some old-school folks that maybe stuck a bit too hard to their principles, losing sight of the practical conveniences.

    I'd say that it's entirely the other way around: they stuck to the practical convenience of solving the problem that they had in front of them, quickly, instead of analyzing the problem from the first principles, and solving the problem correctly (or using a solution that was Not Invented Here).

    Go's filesystem API is the perfect example. You need to open files? Great, we'll create

      func Open(name string) (*File, error)
    

    function, you can open files now, done. What if the file name is not valid UTF-8, though? Who cares, hasn't happen to me in the first 5 years I used Go.

    • > Who cares, hasn't happen to me in the first 5 years I used Go.

      This is the mindset that makes me want to throttle the golang authors.

      Golang makes it easy to do the dumb, wrong, incorrect thing that looks like it works 99.7% of the time. How can that be wrong? It works in almost all cases!

      The problem is that your code is littered with these situations everywhere. You don’t think to test for them, it’s worked on all the data you fed it so far, and then you run into situations like the GP’s where you lose data because golang didn’t bother to think carefully about some API impedance mismatch, can’t even express it anyway, and just drops things on the floor when it happens.

      So now your user has irrecoverably lost data, there’s a bug in your bug tracker, and you and everyone else who uses go has to solve for yet another a stupid footgun that should have been obvious from the start and can never be fixed upstream.

      And you, and every other golang programmer, gets a steady and never-ending stream of these type of issues, randomly selected for, for the lifetime of your program. Which one will bite you tomorrow? No idea! But the more and more people who use it, the more data you feed it, the more clients with off-the-beaten-track use-cases, the more and more it happens.

      Oops, non-UTF-8 filename. Oops, can’t detect the difference between an empty string in some JSON or a nil one. Oops, handed out a pointer and something got mutated out from under me. Oops, forgot to defer. Oops, maps aren’t thread-safe. Oops, maps don’t have a sane zero value. And on and on and fucking on and it never goddamn ends.

      And it could have, if only Rob Pike and co. didn’t just ship literally the first thing they wrote with zero forethought.

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    • While the general question about string encoding is fine, unfortunately in a general-purpose and cross-platform language, a file interface that enforces Unicode correctness is actively broken, in that there are files out in the world it will be unable to interact with. If your language is enforcing that, and it doesn't have a fallback to a bag of bytes, it is broken, you just haven't encountered it. Go is correct on this specific API. I'm not celebrating that fact here, nor do I expect the Go designers are either, but it's still correct.

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    • Much more egregious is the fact that the API allows returning both an error and a valid file handle. That may be documented to not happen. But look at the Read method instead. It will return both errors and a length you need to handle at the same time.

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    • > What if the file name is not valid UTF-8, though

      They could support passing filename as `string | []byte`. But wait, go does not even have union types.

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    • If the filename is not valid UTF-8, Golang can still open the file without a problem, as long as your filesystem doesn't attempt to be clever. Linux ext4fs and Go both consider filenames to be binary strings except that they cannot contain NULs.

      This is one of the minor errors in the post.

    • > they stuck to the practical convenience of solving the problem that they had in front of them, quickly, instead of analyzing the problem from the first principles, and solving the problem correctly (or using a solution that was Not Invented Here).

      I've said this before, but much of Go's design looks like it's imitating the C++ style at Google. The comments where I see people saying they like something about Go it's often an idiom that showed up first in the C++ macros or tooling.

      I used to check this before I left Google, and I'm sure it's becoming less true over time. But to me it looks like the idea of Go was basically "what if we created a Python-like compiled language that was easier to onboard than C++ but which still had our C++ ergonomics?"

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    • > What if the file name is not valid UTF-8, though?

      Then make it valid UTF-8. If you try to solve the long tail of issues in a commonly used function of the library its going to cause a lot of pain. This approach is better. If someone has a weird problem like file names with invalid characters, they can solve it themselves, even publish a package. Why complicate 100% of uses for solving 0.01% of issues?

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  • I recently started writing Go for a new job, after 20 years of not touching a compiled language for something serious (I've done DevKitArm dev. as a hobby).

    I know it's mostly a matter of tastes, but darn, it feels horrible. And there are no default parameter values, and the error hanling smells bad, and no real stack trace in production. And the "object orientation" syntax, adding some ugly reference to each function. And the pointers...

    It took me back to my C/C++ days. Like programming with 25 year old technology from back when I was in university in 1999.

    • And then people are amazed for it to achieve compile times, compiled languages were already doing on PCs running at 10 MHz within the constraints of 640 KB (TB, TP, Modula-2, Clipper, QB).

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    • If you want a nice modern compiled language, try Kotlin. It's not ideal, but it's very ergonomic and has very reasonable compile times (to JVM, I did not play with native compilation). People also praise Nim for being nice towards the developer, but I don't have any first-hand experience with it.

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    • But it's not--Go is a thoroughly modern language, minus a few things as noted in this discussion. But it's very and I've written quite a few APIs for corporate clients using it and they are doing great.

  • > Go was designed by some old-school folks that maybe stuck a bit too hard to their principles, losing sight of the practical conveniences.

    It feels often like the two principles they stuck/stick to are "what makes writing the compiler easier" and "what makes compilation fast". And those are good goals, but they're only barely developer-oriented.

    • Not sure it was only that. I remember a lot of "we're not Java" in the discussions around it. I always had the feeling, they were rejecting certain ideas like exceptions and generics more out of principle, than any practical analysis.

      Like, yes, those ideas have frequently been driven too far and have led to their own pain points. But people also seem to frequently rediscover that removing them entirety will lead to pain, too.

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    • I recall that one of the primary reasons they built Go was because of the half-day compile times Google's C++ code was reaching.

    • I am reminded when I read "barely developer oriented" that this comes from Google, who run compute and compilers at Ludicrous Scale. It doesn't seem strange that they might optimize (at least in part) for compiler speed and simplicity.

    • Ah well you know, the kids want new stuff. They don't actually care about getting work done.

    • What makes compilation fast is a good goal at places with large code bases and build times. Maybe makes less sense in smaller startups with a few 100k LOC.

  • > Concurrency is tricky

    The go language and its runtime is the only system I know that is able to handle concurrency with multicore cpus seamlessly within the language, using the CSP-like (goroutine/channel) formalism which is easy to reason with.

    Python is a mess with the gil and async libraries that are hard to reason with. C,C++,Java etc need external libraries to implement threading which cant be reasoned with in the context of the language itself.

    So, go is a perfect fit for the http server (or service) usecase and in my experience there is no parallel.

    • > So, go is a perfect fit for the http server (or service) usecase and in my experience there is no parallel.

      Elixir handling 2 million websocket connections on a single machine back in 2015 would like to have a word.[1] This is largely thanks to the Erlang runtime it sits atop.

      Having written some tricky Go (I implemented Raft for a class) and a lot of Elixir (professional development), it is my experience that Go's concurrency model works for a few cases but largely sucks in others and is way easier to write footguns in Go than it ought to be.

      [1]: https://phoenixframework.org/blog/the-road-to-2-million-webs...

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    • > Java etc need external libraries to implement threading

      Java does not need external libraries to implement threading, it's baked into the language and its standard libraries.

    • > Java etc need external libraries to implement threading which cant be reasoned with in the context of the language itself.

      What do you mean by this for Java? The library is the runtime that ships with Java, and while they're OS threads under the hood, the abstraction isn't all that leaky, and it doesn't feel like they're actually outside the JVM.

      Working with them can be a bit clunky, though.

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    • With all due respect, there are many languages in popular use that can do this, in many cases better than golang.

      I believe it’s the only system you know. But it’s far from the only one.

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    • Unless we consider JDK as external library. Speaking of library, Java's concurrency containers are truly powerful yet can be safely used by so many engineers. I don't think Go's ecosystem is even close.

    • > using the CSP-like (goroutine/channel) formalism which is easy to reason with

      I thought it was a seldom mentioned fact in Go that CSP systems are impossible to reason about outside of toy projects so everyone uses mutexes and such for systemic coordination.

      I'm not sure I've even seen channels in a production application used for anything more than stopping a goroutine, collecting workgroup results, or something equally localized.

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  • My feeling is that in terms of developer ergonomics, it nailed the “very opinionated, very standard, one way of doing things” part. It is a joy to work on a large microservices architecture and not have a different style on each repo, or avoiding formatting discussions because it is included.

    The issue is that it was a bit outdated in the choice of _which_ things to choose as the one Go way. People expect a map/filter method rather than a loop with off by one risks, a type system with the smartness of typescript (if less featured and more heavily enforced), error handling is annoying, and so on.

    I get that it’s tough to implement some of those features without opening the way to a lot of “creativity” in the bad sense. But I feel like go is sometimes a hard sell for this reason, for young devs whose mother language is JavaScript and not C.

    • > The issue is that it was a bit outdated in the choice of _which_ things to choose as the one Go way

      I agree with this. I feel like Go was a very smart choice to create a new language to be easy and practical and have great tooling, and not to be experimental or super ambitious in any particular direction, only trusting established programming patterns. It's just weird that they missed some things that had been pretty well hashed out by 2009.

      Map/filter/etc. are a perfect example. I remember around 2000 the average programmer thought map and filter were pointlessly weird and exotic. Why not use a for loop like a normal human? Ten years later the average programmer was like, for loops are hard to read and are perfect hiding places for bugs, I can't believe we used to use them even for simple things like map, filter, and foreach.

      By 2010, even Java had decided that it needed to add its "stream API" and lambda functions, because no matter how awful they looked when bolted onto Java, it was still an improvement in clarity and simplicity.

      Somehow Go missed this step forward the industry had taken and decided to double down on "for." Go's different flavors of for are a significant improvement over the C/C++/Java for loop, but I think it would have been more in line with the conservative, pragmatic philosophy of Go to adopt the proven solution that the industry was converging on.

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    • > People expect a map/filter method

      Do they? After too many functional battles I started practicing what I'm jokingly calling "Debugging-Driven Development" and just like TDD keeps the design decisions in mind to allow for testability from the get-go, this makes me write code that will be trivially easy to debug (specially printf-guided debugging and step-by-step execution debugging)

      Like, adding a printf in the middle of a for loop, without even needing to understand the logic of the loop. Just make a new line and write a printf. I grew tired of all those tight chains of code that iterate beautifully but later when in a hurry at 3am on a Sunday are hell to decompose and debug.

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    • The lack of stack traces in Go is diabolical for all the effort we have to out in by manually passing every error

  • > Just all-around a trusty tool in the belt

    I agree.

    The Go std-lib is fantastic.

    Also no dependency-hell with Go, unlike with Python. Just ship an oven-ready binary.

    And what's the alternative ?

    Java ? Licensing sagas requiring the use of divergent forks. Plus Go is easier to work with, perhaps especially for server-side deployments.

    Zig ? Rust ? Complex learning curve. And having to choose e.g. Rust crates re-introduces dependency hell and the potential for supply-chain attacks.

    • > Java ? Licensing sagas requiring the use of divergent forks. Plus Go is easier to work with, perhaps especially for server-side deployments

      Yeah, these are sagas only, because there is basically one, single, completely free implementation anyone uses on the server-side and it's OpenJDK, which was made 100% open-source and the reference implementation by Oracle. Basically all of Corretto, AdoptOpenJDK, etc are just builds of the exact same repository.

      People bringing this whole license topic up can't be taken seriously, it's like saying that Linux is proprietary because you can pay for support at Red Hat..

      12 replies →

    • You forgot D. In a world where D exists, it's hard to understand why Go needed to be created. Every critique in this post is not an issue in D. If the effort Google put into Go had gone on making D better, I think D today would be the best language you could use. But as it is, D has had very little investment (by that I mean actual developer time spent on making it better, cleaning it up, writing tools) and it shows.

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    • > Rust crates re-introduces dependency hell and the potential for supply-chain attacks.

      I’m only a casual user of both but how are rust crates meaningfully different from go’s dependency management?

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    • uv + the new way of adding the required packages in the comments is pretty good.

      you can go `uv run script.py` and it'll automatically fetch the libraries and run the script in a virtual environment.

      Still no match for Go though, shipping a single cross-compiled binary is a joy. And with a bit of trickery you can even bundle in your whole static website in it :) Works great when you're building business logic with a simple UI on top.

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    • This just makes it even more frustrating to me. Everything good about go is more about the tooling and ecosystem but the language itself is not very good. I wish this effort had been put into a better language.

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    • > Rust crates re-introduces [...] potential for supply-chain attacks.

      I have absolutely no idea how go would solve this problem, and in fact I don't think it does at all.

      > The Go std-lib is fantastic.

      I have seen worse, but I would still not call it decent considering this is a fairly new language that could have done a lot more.

      I am going to ignore the incredible amount of asinine and downright wrong stuff in many of the most popular libraries (even the basic ones maintained by google) since you are talking only about the stdlib.

      On the top of my head I found inconsistent tagging management for structs (json defaults, omitzero vs omitempty), not even errors on tag typos, the reader/writer pattern that forces you to to write custom connectors between the two, bzip2 has a reader and no writer, the context linked list for K/V. Just look at the consistency of the interfaces in the "encoding" pkg and cry, the package `hash` should actually be `checksum`. Why does `strconv.Atoi`/ItoA still exist? Time.Add() vs Time.Sub()...

      It chock full of inconsistencies. It forces me to look at the documentation every single time I don't use something for more than a couple of days. No, the autocomplete with the 2-line documentation does not include the potential pitfalls that are explained at the top of the package only.

      And please don't get me started on the wrappers I had to write around stuff in the net library to make it a bit more consistent or just less plain wrong. net/url.Parse!!! I said don't make my start on this package! nil vs NoBody! ARGH!

      None of this is stuff at the language level (of which there is plenty to say).

      None of it is a dealbreaker per se, but it adds attrition and becomes death by a billion cuts.

      I don't even trust any parser written in go anymore, I always try to come up with corner cases to check how it reacts, and I am often surprised by most of them.

      Sure, there are worse languages and libraries. Still not something I would pick up in 2025 for a new project.

    • > std-lib

      Yes, My favourite is the `time` package. It's just so elegant how it's just a number under there, the nominal type system truly shines. And using it is a treat. What do you mean I can do `+= 8*time.Hour` :D

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  • People tend to refer to the bit where Discord rewrote a bit of their stack in Rust because Go GC pauses were causing issues.

    The code was on the hot path of their central routing server handling Billions (with a B) messages in a second or something crazy like that.

    You're not building Discord, the GC will most likely never be even a blip in your metrics. The GC is just fine.

    • I get you can specifically write code that does not malloc, but I'm curious at scale if there are heap management / fragmentation and compression issues that are equivalent to GC pause issues.

      I don't have a lot of experience with the malloc languages at scale, but I do know that heat fragmentation and GC fragmentation are very similar problems.

      There are techniques in GC languages to avoid GC like arena allocation and stuff like that, generally considered non-idiomatic.

  • "Concurrency is tricky"

    This tends to be true for most languages, even the ones with easier concurrency support. Using it correctly is the tricky part.

    I have no real problem with the portability. The area I see Go shining in is stuff like AWS Lambda where you want fast execution and aren't distributing the code to user systems.

  • > The type system is most of the time very convenient

    In what universe?

    • In mine. It's Just Fine.

      Is it the best or most robust or can you do fancy shit with it? No

      But it works well enough to release reliable software along with the massive linter framework that's built on top of Go.

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  • I find Result[] and Optional[] somewhat overrated, but nil does bother me. However, nil isn't going to go away (what else is going to be the default value for pointers and interfaces, and not break existing code?). I think something like a non-nilable type annotation/declaration would be all Go needs.

    • Yeah maybe they're overrated, but they seem like the agreed-upon set of types to avoid null and to standardize error handling (with some support for nice sugars like Rust's ? operator).

      I quite often see devs introducing them in other languages like TypeScript, but it just doesn't work as well when it's introduced in userland (usually you just end up with a small island of the codebase following this standard).

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    • Yeah default values are one of Go's original sins, and it's far too late to roll those back. I don't think there are even many benefits—`int i;` is not meaningfully better than `int i = 0;`. If it's struct initialization they were worried about, well, just write a constructor.

      Go has chosen explicit over implicit everywhere except initialization—the one place where I really needed "explicit."

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  • Golang is great for problem classes where you really, really can't do away with tracing GC. That's a rare case perhaps, but it exists nonetheless. Most GC languages don't have the kind of high-performance concurrent GC that you get out of the box with Golang, and the minimum RAM requirements are quite low as well. (You can of course provide more RAM to try and increase overall throughput, and you probably should - but you don't have to. That makes it a great fit for running on small cloud VM's, where RAM itself can be at a premium.)

    • Java's GCs are a generation ahead, though, in both throughput-oriented and latency-sensitive workloads [1]. Though Go's GC did/does get a few improvements and it is much better than it was a few years ago.

      [1] ZGC has basically decoupled the heap size from the pause time, at that point you get longer pauses from the OS scheduler than from GC.

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  • > I find myself wishing for Optional[T] quite often.

    Well, so long as you don't care about compatibility with the broad ecosystem, you can write a perfectly fine Optional yourself:

        type Optional[Value any] struct {
         value  Value
         exists bool
        }
    
        // New empty.
        func New[Value any]() Optional[Value] {}
    
        // New of value.
        func Of[Value any](value Value) Optional[Value] {}
    
        // New of pointer.
        func OfPointer[Value any](value *Value) Optional[Value] {}
    
        // Only general way to get the value.
        func (o Optional[Value]) Get() (Value, bool) {}
    
        // Get value or panic.
        func (o Optional[Value]) MustGet() Value {}
    
        // Get value or default.
        func (o Optional[Value]) GetOrElse(defaultValue Value) Value {}
    
        // JSON support.
        func (o Optional[Value]) MarshalJSON() ([]byte, error) {}
        func (o *Optional[Value]) UnmarshalJSON(data []byte) error {}
    
        // DB support.
        func (o *Optional[Value]) Scan(value any) error {}
        func (o Optional[Value]) Value() (driver.Value, error) {}
    
    

    But you probably do care about compatibility with everyone else, so... yeah it really sucks that the Go way of dealing with optionality is slinging pointers around.

    • You can write `Optional`, sure, but you can't un-write `nil`, which is what I really want. I use `Optional<T>` in Java as much as I can, and it hasn't saved me from NullPointerException.

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    • There's some other issues, too.

      For JSON, you can't encode Optional[T] as nothing at all. It has to encode to something, which usually means null. But when you decode, the absence of the field means UnmarshalJSON doesn't get called at all. This typically results in the default value, which of course you would then re-encode as null. So if you round-trip your JSON, you get a materially different output than input (this matters for some other languages/libraries). Maybe the new encoding/json/v2 library fixes this, I haven't looked yet.

      Also, I would usually want Optional[T]{value:nil,exists:true} to be impossible regardless of T. But Go's type system is too limited to express this restriction, or even to express a way for a function to enforce this restriction, without resorting to reflection, and reflection has a type erasure problem making it hard to get right even then! So you'd have to write a bunch of different constructors: one for all primitive types and strings; one each for pointers, maps, and slices; three for channels (chan T, <-chan T, chan<- T); and finally one for interfaces, which has to use reflection.

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  • > But yeah the whole error / nil situation still bothers me. I find myself wishing for Result[Ok, Err] and Optional[T] quite often.

    I got insta rejected in interview when i said this in response to interview panels question about 'thoughts about golang' .

    Like they said, 'interview is over' and showed me the (virtual) door. I was stunned lol. This was during peak golang mania . Not sure what happened to rancherlabs .

    • They probably thought you weren't going to be a good fit for writing idiomatic Go. One of the things many people praise Go for is its standard style across codebases, if you don't like it, you're liable to try and write code that uses different patterns, which is painful for everyone involved.

    • Some workplaces explicitly test cultural closeness to their philosophy of work (language, architecture, etc).

      It’s part trying to keep a common direction and part fear that dislike of their tech risks the hire not staying for long.

      I don’t agree with this approach, don’t get me wrong, but I’ve seen it done and it might explain your experience.

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  • > Concurrency is tricky but

    You hear that Rob Pike? LOL. All those years he shat on Java, it was so irritating. (Yes schadenfreude /g)

  • The remarkable thing to me about Go is that it was created relatively recently, and the collective mindshare of our industry knew better about these sorts of issues. It would be like inventing a modern record player today with fancy new records that can't be damaged and last forever. Great... but why the fuck are we doing that? We should not be writing low level code like this with all of the boilerplate, verbosity, footguns. Build high level languages that perform like low level languages.

    I shouldn't fault the creators. They did what they did, and that is all and good. I am more shocked by the way it has exploded in adoption.

    Would love to see a coffeescript for golang.

I still don't understand why defer works on function scope, and not lexical scope, and nobody has been able to explain to me the reason for it.

In fact this was so surprising to me is that I only found out about it when I wrote code that processed files in a loop, and it started crashing once the list of files got too big, because defer didnt close the handles until the function returned.

When I asked some other Go programmers, they told me to wrap the loop body in an anonymus func and invoke that.

Other than that (and some other niggles), I find Go a pleasant, compact language, with an efficient syntax, that kind of doesn't really encourage people trying to be cute. I started my Go journey rewriting a fairly substantial C# project, and was surprised to learn that despite it having like 10% of the features of C#, the code ended up being smaller. It also encourages performant defaults, like not forcing GC allocation at every turn, very good and built-in support for codegen for stuff like serialization, and no insistence to 'eat the world' like C# does with stuff like ORMs that showcase you can write C# instead of SQL for RDBMS and doing GRPC by annotating C# objects. In Go, you do SQL by writing SQL, and you od GRPC by writing protobuf specs.

  • So sometimes you want it lexical scope, and sometimes function scope; For example, maybe you open a bunch of files in a loop and need them all open for the rest of the function.

    Right now it's function scope; if you need it lexical scope, you can wrap it in a function.

    Suppose it were lexical scope and you needed it function scope. Then what do you do?

    • Making it lexical scope would make both of these solvable, and would be clear for anyone reading it.

      You can just introduce a new scope wherever you want with {} in sane languages, to control the required behavior as you wish.

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    • > Suppose it were lexical scope and you needed it function scope. Then what do you do?

      Defer a bulk thing at the function scope level, and append files to an array after opening them.

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    • I never wanted function-scope defer, not sure what would be the usecase, but if there was one, you could just do what the other comments suggested.

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    • You do what the compiler has to do under the hood: at the top of the function create a list of open files, and have a defer statement that loops over the list closing all of the files. It's really not a complicated construct.

  • 1. it avoids a level of indentation until you wrap it in a function

    2. mechanic is tied to call stack / stack unwinding

    3. it feels natural when you're coming from C with `goto fail`

    (yes it annoys me when I want to defer in a loop & now that loop body needs to be a function)

    • I think you hit the nail on the head - I think it's the stupid decision on Go lang designers part to make panic-s recover-able. This necessitates stack unwinding, meaning defer-s still need to run if a panic happens down the stack.

      Since they didn't want to have a 'proper' RAII unwinding mechanism, this is the crappy compromise they came up with.

  • As it is, you can have it both ways. Wrap the body in a function if that's what you want. Don't wrap to get wider scope.

  • I’ve worked with languages that have both, and find myself wishing I could have function-level defer inside conditionals when I use the block-level languages.

  • There’s probably no deep reason, does it matter much?

    • Yes it does, function-scope defer needs a dynamic data structure to keep track of pending defers, so its not zero cost.

      It can be also a source of bugs where you hang onto something for longer than intended - considering there's no indication of something that might block in Go, you can acquire a mutex, defer the release, and be surprised when some function call ends up blocking, and your whole program hangs for a second.

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    • Having to wrap a loop body in a function that's immediately invoked seems like it would make the code harder to read. Especially for a language that prides itself on being "simple" and "straightforward".

  • You can write SQL or use protbuf spec with C#. You just also have the other options.

  • Lexical scope does not have a stack to put defer onto.

    • All the defer sites in a lexical scope are static, you can target those sites directly or add a fixed-size stack in the frame.

I've worked almost exclusively on a large Golang project for over 5 years now and this definitely resonates with me. One component of that project is required to use as little memory as possible, and so much of my life has been spent hitting rough edges with Go on that front. We've hit so many issues where the garbage collector just doesn't clean things up quickly enough, or we get issues with heap fragmentation (because Go, in its infinite wisdom, decided not to have a compacting garbage collector) that we've had to try and avoid allocations entirely. Oh, and when we do have those issues, it's extremely difficult to debug. You can take heap profiles, but those only tell you about the live objects in the heap. They don't tell you about all of the garbage and all of the fragmentation. So diagnosing the issue becomes a matter of reading the tea leaves. For example, the heap profile says function X only allocated 1KB of memory, but it's called in a hot loop, so there's probably 20MB of garbage that this thing has generated that's invisible on the profile.

We pre-allocate a bunch of static buffers and re-use them. But that leads to a ton of ownership issues, like the append footgun mentioned in the article. We've even had to re-implement portions of the standard library because they allocate. And I get that we have a non-standard use case, and most programmers don't need to be this anal about memory usage. But we do, and it would be really nice to not feel like we're fighting the language.

  • I've found that when you need this it's easier to move stuff offheap, although obviously that's not entirely trivial in a GC language, and it certainly creates a lot of rough edges. If you find yourself writing what's essentially, e.g. C++ or Rust in Go, then you probably should just rewrite that part in the respective language when you can :)

  • Perhaps the new "Green Tea" GC will help? It's described as "a parallel marking algorithm that, if not memory-centric, is at least memory-aware, in that it endeavors to process objects close to one another together."

    https://github.com/golang/go/issues/73581

    • I saw that! I’m definitely interested in trying it out to see if it helps for our use case. Of course, at this point we’ve reduced allocations so much the GC doesn’t have a ton of work to do, unless we slip up somewhere (which has happened). I’ll probably have to intentionally add some allocations in a hot path as a stress test.

      What I would absolutely love is a compacting garbage collector, but my understanding is Go can’t add that without breaking backwards compatibility, and so likely will never do that.

  • > One component of that project is required to use as little memory as possible, and so much of my life has been spent hitting rough edges with Go on that front.

    You made a poor choice of language for the problem. It'd be a good fit for C/C++/Rust/Zig.

  • I guess you'd be interested in the arena experiment, though it seems to be currently on pause

  • I know this comment isn't terribly helpful, so I'm sorry, but it also sounds like Go is entirely the wrong language for this use case and you and your team were forced to use it for some corporate reason, like, the company only uses a subset of widely used programming languages in production.

    I've heard the term "beaten path" used for these languages, or languages that an organization chooses to use and forbids the use of others.

    • No, Go isn’t actually that widely used at my company. The original developers chose Go because they thought it was a good fit for our use case. We were particularly looking for a compiled language that produces binaries with minimal dependencies, didn’t have manual memory management, and was relatively mature (I think Rust was barely 1.0 at the time). We knew we wanted to limit memory usage, but it was more of a “nice to have” than anything else. And Go worked pretty well. It was in production for a couple years before we started getting burnt by these issues. We are looking at porting this to Rust, but that’s a big lift. This is a 50K+ line code base that’s pretty battle tested.

      3 replies →

Go has its fair share of flaws but I still think it hits a sweet spot that no other server side language provides.

It’s faster than Node or Python, with a better type system than either. It’s got a much easier learning curve than Rust. It has a good stdlib and tooling. Simple syntax with usually only one way to do things. Error handling has its problems but I still prefer it over Node, where a catch clause might receive just about anything as an “error”.

Am I missing a language that does this too or more? I’m not a Go fanatic at all, mostly written Node for backends in my career, but I’ve been exploring Go lately.

  • > It’s faster than Node or Python, with a better type system than either. It’s got a much easier learning curve than Rust. It has a good stdlib and tooling. Simple syntax with usually only one way to do things. Error handling has its problems but I still prefer it over Node, where a catch clause might receive just about anything as an “error”.

    I feel like I could write this same paragraph about Java or C#.

    • I mostly agree with you except the simple syntax with one way of doing things. If my memory serves me, Java supports at least 2 different paradigms for concurrency, for example, maybe more. I don’t know about C#. Correct me if wrong.

      3 replies →

  • Maybe this is a bit pedantic, but it bothers me when people refer to "Node" as a programming language. It's not a language, it's a JavaScript runtime. Which to that you might say "well when people say Node they just mean JavaScript". But that's also probably not accurate, because a good chunk of modern Node-executed projects are written in TypeScript, not JavaScript. So saying "Node" doesn't actually say which programming language you mean. (Also, there are so many non-Node ways to execute JavaScript/TypeScript nowadays)

    Anyway, assuming you're talking about TypeScript, I'm surprised to hear that you prefer Go's type system to TypeScript's. There are definitely cases where you can get carried away with TypeScript types, but due to that expressiveness I find it much more productive than Go's type system (and I'd make the same argument for Rust vs. Go).

    • My intent was just to emphasize that I’m comparing Go against writing JavaScript for the Node runtime and not in the browser, that is all, but you are correct.

      Regarding Typescript, I actually am a big fan of it, and I almost never write vanilla JS anymore. I feel my team uses it well and work out the kinks with code review. My primary complaint, though, is that I cannot trust any other team to do the same, and TS supports escape hatches to bypass or lie about typing.

      I work on a project with a codebase shared by several other teams. Just this week I have been frustrated numerous times by explicit type assertions of variables to something they are not (`foo as Bar`). In those cases it’s worse than vanilla JS because it misleads.

  • Yeah the big problem is that most languages have their fair share of rough edges. Go is performant and portable* with a good runtime and a good ecosystem. But it also has nil pointers, zero values, no destructors, and no macros. (And before anyone says macros are bad, codegen is worse, and Go has to use a lot of codegen to get around the lack of macros).

    There are languages with fewer warts, but they're usually more complicated (e.g. Rust), because most of Go's problems are caused by its creators' fixation with simplicity at all costs.

    • I thought it was obvious that codegen was better than macros—at least, textual macros. You can't tell me Ken Thompson omitted macros from the Golang design because he didn't have experience using languages with macro systems!

      Even AST-based macro systems have tricky problems like nontermination and variable capture. It can be tough to debug why your compiler is stuck in an infinite macro expansion loop. Macro systems that solve these problems, like the R⁵RS syntax-rules system, have other drawbacks like very complex implementations and limited expressive power.

      And often there's no easy way to look at the code after it's been through the macro processor, which makes bugs in the generated code introduced by buggy macros hard to track down.

      By contrast, if your code generator hangs in an infinite loop, you can debug it the same way you normally debug your programs; it doesn't suffer from tricky bugs due to variable capture; and it's easy to look at its output.

  • I’ve only used Go for a little toy project but I’m surprised to hear the opinion that it has a better type system than Node, a runtime for which the defacto type system is typescript!

    Agree on node/TS error handling. It’s super whack

  • >with a better type system than either

    Given Python's substantial improvements recently, I would put it far ahead of the structural typing done in Go, personally.

    • Python type system is very good. It’s enforcing it consistently that’s bad. Thankfully most new libraries are typed.

    • Yes, Python is massively ahead there. The largest wart is that types can be out of sync with actual implementation, with things blowing up at runtime -- but so can Go with `any` and reflection.

      Python, for a number of years at this point, has had structural (!) pattern matching with unpacking, type-checking baked in, with exhaustiveness checking (depending on the type checker you use). And all that works at "type-check time".

      It can also facilitate type-state programming through class methods.

      Libraries like Pydantic are fantastic in their combination of ergonomics and type safety.

      The prime missing piece is sum types, which need language-level support to work well.

      Go is simplistic in comparison.

      2 replies →

    • Python with a library like Pydantic isn't bad—I wouldn't rate base Python as being near Go's level, at all, though you can get it up to something non-painful with libraries.

      Go (and lots of other languages...) wreck it on dependency management and deployment, though. :-/ As the saying goes, "it was easier to invent Docker than fix Python's tooling".

      1 reply →

  • Maybe Nim. But it's not really caught on and the ecosystem is therefore relatively immature.

  • The real cream is that there barely any maintenance. The code I wrote 15years ago still works

    That’s the selling point for me. If I’m coming to a legacy code as that no one working wrote, I pray it is go because then it just keeps working through upgrading the compiler and generally the libraries used.

  • I have a deep hatred of Go for all the things it doesn't have, including a usable type system (if I cannot write SomeClass<T where T extends HorsePlay> or similiar, the type system is not usable for me).

    For NodeJS development, you would typically write it in Typescript - which has a very good type system.

    Personally I have also written serverside C# code, which is a very nice experience these days. C# is a big language these days though.

  • It definitely hits a sweet spot. There is basically no other faster, widely used programming language in production used predominantly for web services than Go. You can argue Rust, but I just don't see it in job listings. And virtually no one is writing web services in C or C++ directly.

I worked briefly on extending an Go static site generator someone wrote for a client. The code was very clear and easy to read, but difficult to extend due to the many rough edges with the language. Simple changes required altering a lot of code in ways that were not immediately obvious. The ability to encapsulate and abstract is hindered in the name of “simplicity.” Abstraction is the primary way we achieve simple and easy to extend code. John Ousterhoust defined a complex program as one that is difficult to extend rather than necessarily being large or difficult to understand at scale. The average Go program seems to violate this principle a lot. Programs appear “simple” but extension proves difficult and fraught.

Go is a case of the emperor having no clothes. Telling people that they just don’t get it or that it’s a different way of doing things just doesn’t convince me. The only thing it has going for it is a simple dev experience.

  • I find the way people talk about Go super weird. If people have criticisms people almost always respond that the language is just "fine" and people kind of shame you for wanting it. People say Go is simpler but having to write a for loop to get the list of keys of a map is not simpler.

    • I agree with your point, but you'll have to update your example of something go can't do

      > having to write a for loop to get the list of keys of a map

      We now have the stdlib "maps" package, you can do:

         keys := slices.Collect(maps.Keys(someMap))
      

      With the wonder of generics, it's finally possible to implement that.

      Now if only Go was consistent about methods vs functions, maybe then we could have "keys := someMap.Keys()" instead of it being a weird mix like `http.Request.Headers.Set("key", "value")` but `map["key"] = "value"`

      Or 'close(chan x)' but 'file.Close()', etc etc.

      5 replies →

    • Ooh! Or remember when a bunch of people acted like they had ascended to heaven for looking down on syntax-highlighting because Rob said something about it being a distraction? Or the swarms blasting me for insisting GOPATH was a nightmare that could only be born of Google's hubris (literally at the same time that `godep` was a thing and Kubernetes was spending significant efforts just fucking dealing with GOPATH.).

      Happy to not be in that community, happy to not have to write (or read) Go these days.

      And frankly, most of the time I see people gushing about Go, it's for features that trivially exist in most languages that aren't C, or are entirely subjective like "it's easy" (while ignoring, you know, reality).

  • So you used Go once, briefly, and yet you feel competent to pass this judgement so easily?

    As someone who's been doing Go since 2015, working on dozens of large codebases counting probably a million lines total, across multiple teams, your criticisms do not ring true.

    Go is no worse than C when it comes to extensibility, or C# or Java for that matter. Go programs are only extensible to the extent (ha) developers design their codebases right. Certainly, Go trades expressivity for explicitness more than some languages. You're encouraged to have fewer layers of abstraction and be more concrete and explicit. But in no way does that impede being able to extend code. The ability to write modular, extensible programs is a skill that must be learned, not something a programming language gives you for free.

    It sounds like you worked on a poorly constructed codebase and assumed it was Go's fault.

    • It certainly isn’t impossible to write good code in Go. Perhaps the code base I was working on was bad — it didn’t seem obvious to me that it was. Go is not a bad language in the way that brainfuck is a bad language.

      I think Java and C# offer clearly more straightforward ways to extend and modify existing code. Maybe the primary ways extension in Java and C# works are not quite the right ones for every situation.

      The primary skill necessary to write modular code is first knowing what the modular interfaces is and second being able to implement it in a clean fashion. Go does offer a form of interfaces. But precisely because it encourages you to be highly explicit and avoid abstraction, it can make it difficult for you to implement the right abstraction and therefore complicate the modular interfaces.

      Programming is hard. I don’t think adopting a kind of ascetic language like Go makes programming easier overall. Maybe it’s harder to be an architecture astronaut in Go, but only by eliminating entire classes of abstraction that are sometimes just necessary. Sometimes, inheritance is the right abstraction. Sometimes, you really need highly generic and polymorphic code (see some of the other comments for issues with Go’s implementation of generics).

I personally don't like Go, and it has many shortcomings, but there is a reason it is popular regardless:

Go is a reasonably performant language that makes it pretty straightforward to write reliable, highly concurrent services that don't rely on heavy multithreading - all thanks to the goroutine model.

There really was no other reasonably popular, static, compiled language around when Google came out.

And there still barely is - the only real competitor that sits in a similar space is Java with the new virtual threads.

Languages with async/await promise something similar, but in practice are burdened with a lot of complexity (avoiding blocking in async tasks, function colouring, ...)

I'm not counting Erlang here, because it is a very different type of language...

So I'd say Go is popular despite the myriad of shortcomings, thanks to goroutines and the Google project street cred.

  • Slowly but surely, the jvm has been closing the go gap. With efforts like virtual threads, zgc, lilliput, Leyden, and Valhalla, the jvm has been closing the gap.

    The change from Java 8 to 25 is night and day. And the future looks bright. Java is slowly bringing in more language features that make it quite ergonomic to work with.

    • I'm still traumatised by Java from my earlier career. So many weird patterns, FactoryFactories and Spring Framework and ORMs that work 90% of the time and the 10% is pure pain.

      I have no desire to go back to Java no matter how much the language has evolved.

      For me C# has filled the void of Java in enterprise/gaming environments.

      20 replies →

    • My criticism of the JVM is that it is no longer useful because we don't do portability using that mechanism anymore. We build applications that run in containers and can be compiled in the exact type of environment they are going to run inside of and we control all of that. The old days of Sun Microsystems and Java needing to run on Solaris, DEC, HP, maybe SGI, and later Linux, are LOOOOOOONG gone. And yet here we still are with portability inside our portability for ancient reasons.

      1 reply →

    • That’s great, but are you still using Maven and Gradle? I’d want to see a popular package manager that doesn’t suck before I’d consider going back.

      (Similar to how Python is finally getting its act together with the uv tool.)

      1 reply →

    • That may be true, but navigating 30 years of accumulated cruft, fragmented ecosystems and tooling, and ever-evolving syntax and conventions, is enough to drive anyone away. Personally, I never want to deal with classpath hell again, though this may have improved since I last touched Java ~15 years ago.

      Go, with all its faults, tries very hard to shun complexity, which I've found over the years to be the most important quality a language can have. I don't want a language with many features. I want a language with the bare essentials that are robust and well designed, a certain degree of flexibility, and for it to get out of my way. Go does this better than any language I've ever used.

      6 replies →

    • There are still a LOT of places running old versions of Java, like JDK 8.

      Java is great if you stick to a recent version and update on a regular basis. But a lot of companies hate their own developers.

      1 reply →

    • Being able to create a self contained Kotlin app (JVM) that starts up quickly and uses the same amount of memory as the equivalent golang app would be amazing.

      4 replies →

  • The comparative strictness and simplicity of Go also makes it a good option for LLM-assisted programming.

    Every single piece of Go 1.x code scraped from the internet and baked in to the models is still perfectly valid and compiles with the latest version.

    • Yep, and Go’s discouragement of abstraction and indirection are also good qualities for LLM coding.

  • > And there still barely is - the only real competitor that sits in a similar space is Java with the new virtual threads

    Which Google uses far more commonly than Go, still to this day.

    • Well Google isn't really making a ton of new (successful) services these days, so the potential to introduce a new language is quite small unfortunately :). Plus, Go lacks one quite important thing which is ability to do an equivalent of HotSwap in the live service, which is really useful for debugging large complex applications without shutting them down.

      2 replies →

  • What modern language is a better fit for new projects in your opinion?

  • There are real pain points with async/await, but I find the criticism there often overblown. Most of the issues go away if you go pure async, mixing older sync code with async is much more difficult though.

    My experience is mostly with C#, but async/await works very well there in my experience. You do need to know some basics there to avoid problem, but that's the case for essentially every kind of concurrency. They all have footguns.

  • Count Rust. From what I can see, it's becoming very popular in the microservices landscape. Not hard to imagine why. Multithreading is a breeze. Memory use is low. Latency is great.

    • Rust async makes it quite easy to shoot yourself in the foot in multiple ways.

      Most users writing basic async CRUD servers won't notice, but you very much do if you write complex , highly concurrent servers.

      That can be a viable tradeoff, and is for many, but it's far from being as fool-proof as Go.

    • Some language with rust features minus memory and lifetime management and gos gc and stdlib would be possibly the language I've been waiting for.

I used go for years, and while it's able to get small things up and running quickly, bigger projects soon become death-by-a-thousand-cuts.

Debugging is a nightmare because it refuses to even compile if you have unused X (which you always will have when you're debugging and testing "What happens if I comment out this bit?").

The bureaucracy is annoying. The magic filenames are annoying. The magic field names are annoying. The secret hidden panics in the standard library are annoying. The secret behind-your-back heap copies are annoying (and SLOW). All the magic in go eventually becomes annoying, because usually it's a naively repurposed thing (where they depend on something that was designed for a different purpose under different assumptions, but naively decided to depend on its side effects for their own ever-so-slightly-incompatible machinery - like special file names, and capitalization even though not all characters have such a thing .. was it REALLY such a chore to type "pub" for things you wanted exposed?).

Now that AI has gotten good, I'm rather enjoying Rust because I can just quickly ask the AI why my types don't match or a gnarly mutable borrow is happening - rather than spending hours poring over documentation and SO questions.

  • I haven't done serious Rust development since AI got good, but I did have a brief play last December and it's shocking how good they are at Rust. It feels like the verbose syntax and having tons of explicit information everywhere just makes it breeze through problems that would trip up a human for ages.

  • > Debugging is a nightmare because it refuses to even compile if you have unused X

    Go people will yell at you because you aren't using the right tool.

    Yeah, Go is too rigid with their principles.

  • I once described this "debugging" problem to one of the creators and he did not even understand the problem. It is so amateurish you wonder if they ever dipped a toe outside the academic world.

    Btw, AI sucks on GO. One would have guessed that such a simple lang would suit ChatGPT. Turns out ChatGPT is much better at Java, C#, Pyhton and many other langs than GO.

    • I’ve had no worse success with AI and Go I have for any other language (JavaScript, Python, Terraform, Swift).

      I’d say Terraform was the worst. But that shouldn’t be a surprise given it’s niche

I wrote a book on Go, so I'm biased. But when I started using Go more than a decado ago, it really felt like a breath of fresh air. It made coding _fun_ again, less boilerplate heavy than Java, simple enough to pick up, and performance was generally good.

There's no single 'best language', and it depends on what your use-cases are. But I'd say that for many typical backend tasks, Go is a choice you won't really regret, even if you have some gripes with the language.

  • Often, when I have some home DIY or woodworking problem, I reach for my trusty Dremel:

    * The Dremel is approachable: I don't have to worry about cutting off my hand with the jigsaw or set up a jig with the circular saw. I don't have to haul my workpiece out to the garage.

    * The Dremel is simple: One slider for speed. Apply spinny bit to workpiece.

    * The Dremel is fun: It fits comfortably in my hand. It's not super loud. I don't worry about hurting myself with it. It very satisfyingly shaves bits of stuff off things.

    In so many respects, the Dremel is a great tool. But 90% of the time when I use it, it ends up taking my five times as long (but an enjoyable 5x!) and the end result is a wobbly scratchy mess. I curse myself for not spending the upfront willpower to use the right tool for the job.

    I find myself doing this with all sorts of real and software tools: Over-optimizing for fun and ease-of-entry and forgetting the value of the end result and using the proper tool for the job.

    I think of this as the "Dremel effect" and I try to be mindful of it when selecting tools.

    • That's a fun analogy.

      Most of my coding these days is definitely in the 'for fun' bucket given my current role. So I'd rather take 5x and have fun.

      That said, I don't think Go is only fun, I think it's also a viable option for many backend projects where you'd traditionally have reached for Java / C#. And IMO, it sure beats the recent tendency of having JS/Python powering backend microservices.

      1 reply →

For the most part I've loved Go since just before 1.0 through today. Nits can surely be picked, but "it's still not good" is a strange take.

I think there is little to no chance it can hold on to its central vision as the creators "age out" of the project, which will make the language worse (and render the tradeoffs pointless).

I think allowing it to become pigeon holed as "a language for writing servers" has cost and will continue to cost important mindshare that instead jumps to Rust or remains in Python or etc.

Maybe it's just fun, like harping on about how bad Visual Basic was, which was true but irrelevant, as the people who needed to do the things it did well got on with doing so.

Go has problems, sure. But I’ve yet to see a hit piece on Go that actually holds up to real scrutiny.

Usually, as here, objections to go take the form a technically-correct-but-ultimately-pedantic arguments.

The positives of go are so overwhelmingly high magnitude that all those small things basically don’t matter enough to abandon the language.

Go is good enough to justify using it now while waiting for the slow-but-steady stream of improvements from version to version to make life better.

  • Yep, most of what the author complains about are trivial issues you could find in any language. For contrast, some real, deep-rooted language design problems with Go are:

    - Zero values, lack of support for constructors

    - Poor handling of null

    - Mutability by default

    - A static type system not designed with generics in mind

    - `int` is not arbitrary precision [1]

    - The built-in array type (slices) has poorly considered ownership semantics [2]

    Notable mentions:

    - No sum types

    - No string interpolation

    [1]: https://news.ycombinator.com/item?id=39477821

They are forcing people to write Typescript code like it’s Golang where I am right now (amongst other extremely stupid decisions - only unit test service boundaries, do not pull out logic into pure functions, do not write UI tests, etc.). I really must remember to ask organisations to show me their code before joining them.

(I realise this isn’t who is hiring, but email in bio)

If you don't like Go, then just let go. I hope nobody forces you to use it.

Some critique is definitely valid, but some of it just sounds like they didn't take the time to grasp the language. It's trade offs all the way. For example there is a lot I like about Rust, but still no my favorite language.

  • Disagree. Most critiques of Go I've read have been weak. This one was decent. And I say that as a big enjoyer of Go.

    That said I really wish there was a revamp where they did things right in terms of nil, scoping rules etc. However, they've commited to never breaking existing programs (honorable, understandable) so the design space is extremely limited. I prefer dealing with local awkwardness and even excessive verbosity over systemic issues any day.

  • Few things are truly forced upon me in life but walking away from everything that I don't like would be foolish. There is compromise everywhere and I don't think entering into a tradeoff means I'm not entitled to have opinions about the things I'm trading off.

    I don't think the article sounds like someone didn't take the time to grasp the language. It sounds like it's talking about the kind of thing that really only grates on you after you've seriously used the language for a while.

  • This article was a well-thought-out one from someone who has obviously really used Go to build real things.

    I quite like Go and use it when I can. However, I wish there were something like Go, without these issues. It's worth talking about that. For instance, I think most of these critiques are fair but I would quibble with a few:

    1. Error scope: yes, this causes code review to be more complex than it needs to be. It's a place for subtle, unnecessary bugs.

    2. Two types of nil: yes, this is super confusing.

    3. It's not portable: Go isn't as portable as C89, but it's pretty damn portable. It's plenty portable to write a general-purpose pre-built CLI tool in, for instance, which is about my bar for "pragmatic portability."

    4. Append ownership & other slice weirdness: yes.

    5. Unenforced `defer`: yes, similar to `err`, this introduces subtle bugs that can only be overcome via documentation, careful review, and boilerplate handling.

    6. Exceptions on top of err returns: yes.

    7. utf-8: Hasn't bitten me, but I don't know how valid this critique is or isn't.

    8. Memory use: imo GC is a selling-point of the language, not a detriment.

  • In my opinion, the section on data ownership contained the most egregious and unforgivable example of go's flaws. The behavior of append in that example is the kind of bug-causing or esoteric behavior that should never make it into any programming language. As a regular writer of go code, I understand why this particular quirk of the language exists, but I hope I never truly "grasp" it to the extent that I forgive it.

    I'm surprised people in these comments aren't focusing more on the append example.

  • Sure but life choices are one thing, but this critique is still valuable. I learned a thing or two, and also think go can improve (I understand it's because I don't grok the language but I still prefer map to append in a loop)

Technically, the term "billion dollar mistake", coined in 1965, would now be a "10 billion dollar mistake" in 2025. Or, if the cost is measured in terms of housing, it would be a "21 billion dollar mistake".

:^/

  • The billion dollar mistake was made in 1965 but the term was coined in 2009, defined as the following:

    > I couldn't resist the temptation to put in a null reference, simply because it was so easy to implement. This has led to innumerable errors, vulnerabilities, and system crashes, which have probably caused a billion dollars of pain and damage in the last forty years.

I don't agree with most of the article but I believe I know where it comes from.

Golang's biggest shortcoming is the fact that it touches bare metal isn't visible clearly enough. It provides many high level features which makes this ambience of "we got you" but fails on delivering proper education to its users that they are going to have a dirt on their hands.

Take a slice for example: even in naming it means "part of" but in reality it's closer to "box full of pointers" what happens when you modify pointer+1? Or "two types of nil"; there is a difference between having two bytes (simplification), one of struct type and the other of address to that struct and having just a NULL - same as knowing that house doesn't exist and being confident that house exists and saying it's in the middle of the volcano beneath the ocean.

The Foo99 critique is another example. If you'd want to have not 99 loop but 10 billion loops each with mere 10 bytes you'd need 100GiB of memory just to exit it. If you'd reuse the address block you'd only use... 10 bytes.

I also recommend trying to implement lexical scope defer in C and putting them in threads. That's a big bottle of fun.

I think that it ultimately boils down to what kind of engineer one wants to be. I don't like hand holding and rather be left on my own with a rain of unit tests following my code so Go, Zig, C (from low level Languages) just works for me. Some prefer Rust or high level abstractions. That's also fine.

But IMO poking at Go that it doesn't hide abstractions is like making fun of football of being child's play because not only it doesn't have horses but also has players using legs instead of mallets.

  • > I believe I know where it comes from […] poking at Go that it doesn't hide abstractions

    Author here.

    No, this is not where it comes from. I've been coding C form more than 30 years, Go for maybe 12-15, and currently prefer Rust. I enjoy C++ (yes, really) and getting all those handle-less knives to fit together.

    No, my critique of Go is that it did not take the lessons learned from decades of theory, what worked and didn't work.

    I don't fault Go for its leaky abstractions in slices, for example. I do fault it for creating bad abstraction APIs in the first place, handing out footguns when they are avoidable. I know to avoid the footgun of appending to slices while other slices of the same array may still be accessible elsewhere. But I think it's indefensible to have created that footgun in the year Go was created.

    Live long enough, and anybody will make a silly mistake. "Just don't make a mistake" is not an option. That's why programming language APIs and syntax matters.

    As for bare metal; Go manages to neither get the benefits possible of being high level, and at the same time not being suitable for bare metal.

    It's a missed opportunity. Because yes, in 2007 it's not like I could have pointed to something that was strictly better for some target use cases.

    • I don't share experience about not being suitable about bare metal. But I do have experience with high level languages doing similar things through "innovative" thinking. I've seen int overflows in Rust. I've seen libraries that waited for UDP packet to be rebroadcasted before sending another implemented in Elixir.

      No Turing complete language will ever prevent people from being idiots.

      It's not only programming language API and syntax. It's a conceptual complexity, which Go has very low. It's a remodeling difficulty which Rust has very high. It's implicit behavior that you get from high stack of JS/TS libraries stitched together. It's accessibility of tooling, size of the ecosystem and availability of APIs. And Golang crosses many of those checkboxes.

      All the examples you've shown in your article were "huh? isn't this obvious?" to me. With your experience in C I have no idea you why you don't want to reuse same allocation multiple times and instead keeping all of them separately while reserving allocation space for possibly less than you need.

      Even if you'd assume all of this should be on stack you still would crash or bleed memory through implicit allocations that exit the stack.

      Add 200 of goroutines and how does that (pun intended) stack?

      Is fixing those perceived footguns really a missed opportunity? Go is getting stronger every year and while it's hated by some (and I get it, some people like Rust approach better it's _fine_) it's used more and more as a mature and stable language.

      Many applications don't even worry about GC. And if you're developing some critical application, pair it with Zig and enjoy cross-compilation sweetness with as bare metal as possible with all the pipes that are needed.

      2 replies →

In practice, none of these thing mentioned in the article have been an issue for me, at all. (Upvoted anyway)

What has been an issue for me, though, is working with private repositories outside GitHub (and I have to clarify that, because working with private repositories on GitHub is different, because Go has hardcoded settings specifically to make GitHub work).

I had hopes for the GOAUTH environment variable, but either (1) I'm more dumb and blind than I thought I already was, or (2) there's still no way to force Go to fetch a module using SSH without trying an HTTPS request first. And no, `GOPRIVATE="mymodule"` and `GOPROXY="direct"` don't do the trick, not even combined with Git's `insteadOf`.

  • Definitely not just you. At my previous job we had a need to fetch private Go modules from Gitlab and, later, a self-hosted instance of Forgejo. CTO and I spent a full day or so doing trial and error to get a clean solution. If I recall correctly, we ultimately resorted to each developer adding `GOPRIVATE={module_namespace}` to their environment and adding the following to their `.netrc`:

    ``` machine {server} # e.g. gitlab.com login {username} password {read_only_api_key} # Must be actual key and not an ENV var ```

    Worked consistently, but not a solution we were thrilled with.

- I’ve seen a lot of debate here comparing Go’s issues (like nil handling or error scoping) to Rust’s strengths.

- As someone who’s worked with C/C++ and Fortran, I think all these languages have their own challenges—Go’s simplicity trades off against Rust’s safety guarantees, for example.

- Could someone share a real-world example where Go’s design caused a production issue that Rust or another language would’ve avoided?

- I’m curious how these trade-offs play out in practice.

Sorry, I don't do Go/Rust coding, still on C/C++/Fotran.

Recently I was in a meeting where we were considering adopting Go more widely for our backend services, but a couple of the architect level guys brought up the two-types-of-nil issue and ultimately shot it down. I feel like they were being a little dramatic about it, but it is startling to me that its 2025 and the team still has not fixed it. If the only thing you value in language design is never breaking existing code, even if by any definition that existing code is already broken, eventually the only thing using your language will be existing code.

  • This has already been explained many times, but it's so much fun I'll do it again. :-)

    So: The way Go presents it is confusing, but this behavior makes sense, is correct, will never be changed, and is undoubtedly depended on by correct programs.

    The confusing thing for people use to C++ or C# or Java or Python or most other languages is that in Go nil is a perfectly valid pointer receiver for a method to have. The method resolution lookup happens statically at compile time, and as long as the method doesn't try to deref the pointer, all good.

    It still works if you assign to an interface.

      package main
      
      import "fmt"
      
      type Dog struct {}
      type Cat struct {}
      
      type Animal interface {
       MakeNoise()
      }
      
      func (*Dog) MakeNoise() { fmt.Println("bark") }
      func (*Cat) MakeNoise() { fmt.Println("meow") }
      
      func main() {
       var d *Dog = nil
       var c *Cat = nil
       var i Animal = d
       var j Animal = c
       d.MakeNoise()
       c.MakeNoise()
       i.MakeNoise()
       j.MakeNoise()
      }
    

    This will print

      bark
      meow
      bark
      meow
    

    But the interface method lookup can't happen at compile time. So the interface value is actually a pair -- the pointer to the type, and the instance value. The type is not nil, hence the interface value is something like (&Cat,nil) and (&Dog,nil) in each case, which is not the interface zero value, which is (nil, nil).

    But it's super confusing because Go type cooerces a nil struct value to a non-nil (&type, nil) interface value. There's probably some naming or syntax way to make this clearer.

    But the behavior is completely reasonable.

    • The underlying reason, which you hint on, is that in Go (unlike Python, Java, C#… even C++) the “type” of an “object” is not stored alongside the object.

      A struct{a, b int32} takes 8 bytes of memory. It doesn't use any extra bytes to “know” its type, to point to a vtable of “methods,” to store a lock, or any other object “header.”

      Dynamic dispatch in Go uses interfaces which are fat pointers that store the both type and a pointer to an object.

      With this design it's only natural that you can have nil pointers, nil interfaces (no type and no pointer), and typed interfaces to a nil pointer.

      This may be a bad design decision, it may be confusing. It's the reason why data races can corrupt memory.

      But saying, as the author, “The reason for the difference boils down to again, not thinking, just typing” is just lazy.

      Just as lazy as it is arguing Go is bad for portability.

      I've written Go code that uses syscalls extensively and runs in two dozen different platforms, and found it far more sensible than the C approach.

      1 reply →

    • (Side note, Go did fix scoping of captured variables in for,range loops, which was a back-incompat change, but they justified it by emperically showing it fixed more bugs than it caused (very reasonable). C# made the same change w/ the same justification earlier, which was inspiration for Go.)

      2 replies →

    • I deeply, seriously, believe that you should have written the words "Its super confusing", meditated on that for a minute, then left it at that. It is super confusing. That's it. Nothing else matters. I understand why it is the way it is. I'm not stupid. As you said: Its super confusing, which is relevant when you're picking languages other people at your company (interns, juniors) have to write in.

      > “The key point here is our programmers are Googlers, they’re not researchers. They’re typically, fairly young, fresh out of school, probably learned Java, maybe learned C or C++, probably learned Python. They’re not capable of understanding a brilliant language but we want to use them to build good software. So, the language that we give them has to be easy for them to understand and easy to adopt.”

      1 reply →

  • Architect-level is complaining about language quirks? That's low on my priorities for languages. I'd worry more about maturity, tooling support, library support, ease of learning, and availability of developers.

    • I think our end-state decision, IIRC, was to just expand our usage of TypeScript; which also has Golang beat on all those verticals you list. More mature, way better tooling, way more libraries, easier to hire for, etc.

      Though, thinking back, someone should have brought up TypeScript's at least three different ways to represent nil (undefined, null, NaN, a few others). Its at least a little better in TS, because unlike in Go the type-checker doesn't actively lie to you about how many different states of undefined you might be dealing with.

  • > I feel like they were being a little dramatic about it, but it is startling to me that its 2025 and the team still has not fixed it.

    You were right, it's a niche and therefore pretty much irrelevant issue. They may as well have rejected Python due to its "significant whitespace".

I like Go, but my main annoyance is deciding when to use a pointer or not use a pointer as variable/receiver/argument. And if its an interface variable, it has a pointer to the concrete instance in the interface 'struct'. Some things are canonically passed as pointers like contexts.

It just feels sloppy and I'm worried I'm going to make a mistake.

  • This confused me too. It is tricky because sometimes it's more performant to copy the data rather than use a pointer, and there's not a clear boundary as to when that is the case. The advice I was given was "profile your code and make your decision data-driven". That didn't make me happy.

    Now I always use pointers consistently for the readability.

  • I mostly use it as a signal for mutability to some extent.

    And also when I want a value with stable identity I'd use a pointer.

  • ...do you want a copy or the original object?

    • Yup, that's it. If you're going to modify a field in the receiver, or want to pass a field by reference, you're going to need a pointer. Otherwise, a value will do, unless ... that weird interface thing makes you. I guess that's the problem?

  • Just use pointers everywhere? Who cares.

    • But just not a pointer to an interface.

      Its annoying to need to think about whether I’m working with an interface type of concrete type.

      And if use pointers everywhere, why not make it the default?

  • I just always use pointers for structs.

    • I 80% of time use structs. common misunderstanding: it does not reduce performance for pointer vs value receivers (Go compiler generates same code for both, no copy of struct receiver happens). most of structs are small anyways, safe to copy. Go also automatically translates value receivers and pointer receivers back-and-forth. and if I see pointer I see something that can be mutated (or very large). in fact, if I see a pointer, I think "here we go.. will it be mutated?". written 400,000 LOC in Go, rarely seeing this issue.

Been using Go for two years now, coming from C. Totally fair points. Go’s quirks can feel more like landmines than design decisions, especially when coming from languages that handle things like RAII, error scope, or nil with more grace. But part of Go’s charm (and curse) is its unapologetic minimalism. It’s not trying to be elegant, just predictable and maintainable at scale. Saying “no sane person” would choose X might feel cathartic, but it shuts down understanding of why rational teams do choose Go and often thrive with it. Go’s not for everyone, but it does what it does on purpose.

Great article!

I like Go and Rust, but sometimes I feel like they lack tools that other languages have just because they WANT to be different, without any real benefit.

Whenever I read Go code, I see a lot more error handling code than usual because the language doesn't have exceptions...

And sometimes Go/Rust code is more complex because it also lacks some OOP tools, and there are no tools to replace them.

So, Go/Rust has a lot more boilerplate code than I would expect from modern languages.

For example, in Delphi, an interface can be implemented by a property:

  type
  TMyClass = class(TInterfacedObject, IMyInterface)
  private
    FMyInterfaceImpl: TMyInterfaceImplementation; // A  field containing the actual implementation
   public
     constructor Create;
     destructor Destroy; override;
     property MyInterface: IMyInterface read  FMyInterfaceImpl implements IMyInterface;
   end;

This isn't possible in Go/Rust. And the Go documentation I read strongly recommended using Composition, without good tools for that.

This "new way is the best way, period ignore good things of the past" is common.

When MySQL didn't have transactions, the documentation said "perform operations atomically" without saying exactly how.

MongoDB didn't have transactions until version 4.0. They said it wasn't important.

When Go didn't have generics, there were a bunch of "patterns" to replace generics... which in practice did not replace.

The lack of inheritance in Go/Rust leaves me with the same impression. The new patterns do not replace the inheritance or other tools.

"We don't have this tool in the language because people used it wrong in the old languages." Don't worry, people will use the new tools wrong too!

  • Go allows deferring an implementation of an interface to a member of a type. It is somewhat unintuitive, and I think the field has to be an unnamed one.

    Similarly, if a field implements a trait in Rust, you can expose it via `AsRef` and `AsMutRef`, just return a reference to it.

    These are not ideal tools, and I find the Go solution rather unintuitive, but they solve the problems that I would've solved with inheritance in other languages. I rarely use them.

    • Thanks. I had been searching for this for a project in the past and couldn't find it in Go or Rust. Before posting, I asked chatgpt, and he said it wasn't possible...

As usual, lets revisit something that Pascal could do in 1976,

    type

    StatusCodes = (Success, Ongoing, Done)

Go in 2025,

    type StatusCodes int

    const (
        Success StatusCodes = iota
        Ongoing
        Done
    )

  • Where's Pascal today?

    • Ouch!! Pascal's lack of popularity certainly isn't due to the fact that it supports such nice enumerated types (or sets for that matter). I think he was just pointing out that such nice things have existed (and been known to exist) for a long time and that it's odd that a new language couldn't have borrowed the feature.

    • Pascal evolved into Modula-2, which Wirth then simplified into Oberon. His student Griesemer did his dissertation on extending Oberon for parallel programming on supercomputers. Concurrently, Pike found Modula-2 an inspiration for some languages he wrote in the 80s and 90s. He got together with Griesemer and Ken Thompson to rework one of those languages, Newsqueak, into Golang. So that's where Pascal is today.

  • If Pascal doesn't have required exhaustive pattern matching, it's no better than Go or C# in this regard.

    • Go is the one being discussed as ignoring history.

      C# thankfully was designed by someone that appreciates type systems, maybe you should revisit it.

      1 reply →

  • [flagged]

    • People want sum types because sum types solve a large set of design problems, while being a concept old enough to appear back in SML in 1980s. One of the best phrased complaints I've seen against Go's design is a claim that Go language team ignored 30+ years of programming language design, because the language really seems to introduce design issues and footguns that were solved decades before work on it even started

A popular language is always going to attract some hate. Also, these kinds of discussions can be useful for helping the language evolve.

But everyone knows in their heart of hearts that a few small language warts definitely don't outweigh Go's simplicity and convenience. Do I wish it had algebraic data types, sure, sure. Is that a deal-breaker, nah. It's the perfect example of something that's popular for a reason.

It is easily one of the most productive languages. No fuss, no muss, just getting stuff done.

I agree with just about everything in the post. I've been bit a time or two by the "two flavors of null." That said, my most pleasant and most productive code bases I've worked in have all been Go.

Some learnings. Don't pass sections of your slices to things that mutate them. Anonymous functions need recovers. Know how all goroutines return.

every language has its problems; Go I think is pretty good despite them. not saying points raised in the article are invalid, you def have to be careful, and I hate the "nil interface is not necessarily nil" issue as much as anyone.

It's hard to find a language that will satisfy everyone's needs. Go I find better for smaller, focused applications/utilities... can definitely see how it would cause problems at an "enterprise" level codebase.

Every language has its flaws. I respect Go for staying relatively simple. And it has decent concurrency (for my needs).

These days, it seems like languages keep chasing paradigms and over adapt to moving targets.

Look at what Rust and Swift have become. C# has stayed relatively sane somehow, but it's not what I'd call indepedent.

I both agree with these points, and also think it absolutely doesn't matter. Go is the best language if you need to ship quickly and have solid performance. Also Go + AI works amazingly well. So in some ways you can actually move faster compared to languages like Node and Python these days.

In 2015 I wrote an article "How to complain about Go" to mock this type of articles that completely miss the big picture and the real world impact of "imperfect" language. Glad it's still relevant :)

  • This has always been my takeaway with Go. An imperfect language for imperfect developers, chosen for organizations (not people) to ensure a baseline usefulness of their engineers from junior to senior. Do I like it? No. Would I ever choose it willingly? No. But when the options at the time were Javascript or untyped Python, it may have seemed like a more attractive option. Python was also dealing with a nasty 2-to-3 upgrade at the time that looks foolish in comparison to Golang's automatic formatting and upgrade mechanisms.

    • > An imperfect language for imperfect developers

      There is a crack in everything, that's how the light gets in.

That's why there is the Goo language: Go with syntactic sugar and batteries included

https://github.com/pannous/goo/

• errors handled by truthy if or try syntax • all 0s and nils are falsey • #if PORTABLE put(";}") #end • modifying! methods like "hi".reverse!() • GC can be paused/disabled • many more ease of use QoL enhancements

Has Go become the new PHP? Every now and then I see an article complaining about Go's shortcomings.

  • No, this has been the case as long as Go has been around, then you look and its some C or C++ developer with specific needs, thats okay, its not for everyone.

    • I think with C or C++ devs, those who live in glass houses shouldn’t throw stones.

      I would criticize Go from the point of view of more modern languages that have powerful type systems like the ML family, Erlang/Elixir or even the up and coming Gleam. These languages succeed in providing powerful primitives and models for creating good, encapsulating abstractions. ML languages can help one entirely avoid certain errors and understand exactly where a change to code affects other parts of the code — while languages like Erlang provided interesting patterns for handling runtime errors without extensive boilerplate like Go.

      It’s a language that hobbles developers under the aegis of “simplicity.” Certainly, there are languages like Python which give too much freedom — and those that are too complex like Rust IMO, but Go is at best a step sideways from such languages. If people have fun or get mileage out of it, that’s fine, but we cannot pretend that it’s really this great tool.

      6 replies →

  • On the contrary, PHP at least improves with times and embraces modern pratices in language design.

  • > Has Go become the new PHP? Every now and then I see an article complaining about Go's shortcomings.

    These sorts of articles have been commonplace even before Go released 1.0 in 2013. In fact, most (if not all) of these complaints could have been written identically back then. The only thing missing from this post that could make me believe it truly was written in 2013 would be a complaint about Go not having generics, which were added a few years ago.

    People on HN have been complaining about Go since Go was a weird side-project tucked away at Google that even Google itself didn't care about and didn't bother to dedicate any resources to. Meanwhile, people still keep using it and finding it useful.

  • Go was always 80% there,but the last missing(hard) 20% wasn't ever done.

    It is infuriating because it is close to being good, but it will never get there - now due to backwards compatibility.

    Also Rob Pike quote about Go's origins is spot on.

    • The last 20% is also deliberately never done. It's the way they like to run their language. I find it frustrating, but it seems to work for some people.

  • Go is a pretty good example of how mediocre technology that would never have taken off on its own merits benefits from the rose tinted spectacles that get applied when FAANG starts a project.

    • I don’t buy this at all. I picked up Go because it has fast compilation speed, produces static binaries, can build useful things without a ton of dependencies, is relatively easy to maintain, and has good tooling baked in. I think this is why it gained adoption vs Dart or whatever other corporate-backed languages I’m forgetting.

      7 replies →

    • Exactly.

      The other jarring example of this kind of deferring logical thinking to big corps was people defending Apple's soldering of memory and ssd, specially so on this site, until some Chinese lad proved that all the imagined issues for why Apple had to do such and such was bs post hoc rationalisation.

      The same goes with Go, but if you spend enough time, every little while you see the disillusionment of some hardcore fans, even from the Go's core team, and they start asking questions but always start with things like "I know this is Go and holy reasons exists and I am doing a sin to question but why X or Y". It is comedy.

The chosen example:

    bar, err := foo()
    if err != nil {
        return err
    }
    if err = foo2(); err != nil {
        return err
    }

Sounded more like a nitpicking.

If you really care about scope while being able to use `bar` later down, the code should be written as:

    bar, err := foo()
    if err != nil {
        return err
    }
    err = foo2() // Just reuse `err` plainly
    if err != nil {
        return err
    }

which actually overwrites `err`, opposite to "shadowing" it.

The confusing here, is that the difference between `if err != nil` and `if err = call(); err != nil` is not just style, the later one also introduces a scope that captures whatever variables got created before `;`.

If you really REALLY want to use the same `if` style, try:

    if bar, err := foo(); err != nil {
        return err
    } else if bar2, err := foo2(); err != nil {
        return err
    } else {
        [Use `bar` and `bar2` here]
        return ...
    }

Go is the best language for me because I develop fast with it, don't have that many bugs, it builds fast and I'm usually just fine having a garbage collector The dependency management is great too

Go is a super productive powerhouse for me.

Go nearly gave me carpal tunnel with the vast quantities and almost the same but not quite the same repetitive code patterns it brings along with it. I’d never use it again.

  • You still type most of your code?

    AI solved my issues with carpal tunnel.

    And when I'm feeling fancy, I don't even type, just command AI by voice. "handle error case".

    • I've yet to see AI produce anything that wasn't hot garbage. I'm perfectly fine using Rust or C without carpal tunnel issues depending on the context.

      1 reply →

Oh no , Rust is too tough, go is no good, am i going back to java?

  • Maybe the new in-development Carbon language? It sounds promising, but it is nowhere near its 1.0 release.

    • Carbon exists only for interoperating with and transitioning off of C++. Creating a new code base in carbon doesn’t really make sense, and the project’s readme literally tells you not to do that.

      2 replies →

Cross compiling go is easy. Static binaries work everywhere. The cryptographic library is the foundation of various CAs like letsencrypt and is excellent.

The green threads are very interesting since you can create 1000s of them at a low cost and that makes different designs possible.

I think this complaining about defer is a bit trivial. The actual major problem for me is the way imports work. The fact that it knows about github and the way that it's difficult to replace a dependency there with some other one including a local one. The forced layout of files, cmd directories etc etc.

I can live with it all but modules are the things which I have wasted the most time and struggled the most.

Would the interface nil example be clearer if checking for `nil` didn't use the `==` operator? For example, with a hypothetical `is` operator:

    package main
    import "fmt"
    type I interface{}
    type S struct{}
    func main() {
        var i I
        var s *S
        fmt.Println(s, i) // nil nil
        fmt.Println(s is nil, i is nil, s == i) // t,t,f: Not confusing anymore?
        i = s
        fmt.Println(s, i) // nil nil
        fmt.Println(s is nil, i is nil, s == i) // t,f,t: Still not confusing?
    }

Of course, this means you have to precisely define the semantics of `is` and `==`:

- `is` for interfaces checks both value and interface type.

- `==` for interfaces uses only the value and not the interface type.

- For structs/value, `is` and `==` are obvious since there's only a value to check.

Go indeed has its problems. But the ones described in this article just prove the author is a Go newbie.

Sum types is the one big thing missing IMO, the language got a LOT of things right otherwise

There are a couple of minor errors in this post, but mostly it consists of someone getting extremely overexcited about minor problems in Golang they have correctly identified.

  • Author here. I may not be able to deny the second part, but I would love to hear anything you think is factually incorrect or that I may have been unclear about. Always happy to be corrected.

    (something that's not a minor error, that someone else pointed out, is that Python isn't strictly refcounted. Yeah, that's why emphasized "almost" and "pretty much". I can't do anything about that kind of critique)

    • Oh, I meant that you were mistaken about handling nom-UTF-8 filenames (see https://news.ycombinator.com/item?id=44986040) and in 90% of cases a deferred mutex unlock makes things worse instead of better.

      The kind of general reason you need a mutex is that you are mutating some data structure from one valid state to another, but in between, it's in an inconsistent state. If other code sees that inconsistent state, it might crash or otherwise misbehave. So you acquire the mutex beforehand and release it once it's in the new valid state.

      But what happens if you panic during the modification? The data structure might still be in an inconsistent state! But now it's unlocked! So other threads that use the inconsistent data will misbehave, and now you have a very tricky bug to fix.

      This doesn't always apply. Maybe the mutex is guarding a more systemic consistency condition, like "the number in this variable is the number of messages we have received", and nothing will ever crash or otherwise malfunction if some counts are lost. Maybe it's really just providing a memory fence guarding against a torn read. Maybe the mutex is just guarding a compare-and-swap operation written out as a compare followed by a swap. But in cases like these I question whether you can really panic with the mutex held!

      This is why Java deprecated Thread.stop. (But Java does implicitly unlock mutexes when unwinding during exception handling, and that does cause bugs.)

      This is only vaguely relevant to your topic of whether Golang is good or not. Explicit error handling arguably improves your chances of noticing the possibility of an error arising with the mutex held, and therefore handling it correctly, but you correctly pointed out that because Go does have exceptions, you still have to worry about it. And cases like these tend to be fiendishly hard to test—maybe it's literally impossible for a test to make the code you're calling panic.

I think a lot of people got on the Go train because of Google and not necessarily because it was good. There was a big adoption in Chinese tech scene for example. I personally think Rust/Go/Zig and other modern languages suffer a bit from trying too hard not to be C/C++/Java.

  • Go was a breath of fresh air and pretty usable right from the start. It felt like a neat little language with - finally - a modern standard library. Fifteen years ago, that was a welcome change. I think it's no surprise that Go and Node.js both got started and took off around the same time. People were looking something modern, lightweight, and simple and both projects delivered that.

This post is just an attention grabbing rage bate. Listed issues are superficial unless the person is a bit far into the spectrum. There is no good datapoint which would weigh the issues against real world problems, i.e. how much does it cost. Even the point about ram is weak without the data.

Yeah the language doesn't feel next gen

I can see why people pick it but its major step up in convenience rather than major step up in evolution programming language itself

  • > its major step up in convenience rather than major step up in evolution programming language itself

    The distinction you're making here does not exist IMO. Convenience is the entire point of design.

  • I've written a fair chunk of go in $dayjob and I have t say it's just... Boring. I know that sounds like a weird thing to complain about, but I just can't get enthused for anything I write in go. It's just.. Meh. Not sure why that is, guess it doesn't really click for me like other languages have in the past.

    It's a good language for teams, for sure, though.

    • No, it's absolutely meant to be boring by design. It's also a downside, obviously, but it's easily compensated by working on something that's already challenging. The language standing out of your way is quite useful in such cases

Another annoying thing Go proponents say is that it is simple. It is not. And even if it was, the code you write with a simple language is not automatically simple. Take the k8s control plane for example; some of the most convoluted and bulky code that exists, and it’s all in Go.

Fascinating. Coming from C++ I can't imagine not having RAII. That seems so wordy and painful. And that nil comparison is...gross.

I don't get how you can assign an interface to be a pointer to a structure. How does that work? That seems like a compile error. I don't know much about Go interfaces.

There were points in this article that made me feel like Rob Schneider in Demolition Man saying "He doesn't know about the three sea shells!" but there were a couple points made that were valid.

the nil issue. An interface, when assigned a struct, is no longer nil even if that struct is nil - probably a mistake. Valid point.

append in a func. Definitely one of the biggest issues is that slices are by ref. They did this to save memory and speed but the append issue becomes a monster unless abstracted. Valid point.

err in scope for the whole func. You defined it, of course it is. Better to reuse a generic var than constantly instantiate another. The lack of try catch forces you to think. Not a valid point.

defer. What is the difference between a scope block and a function block? I'll wait.

  • Would have been more interested in a rebuttal of the claims you consider invalid instead of an overly verbose +1 that added nothing.

> If you stuff random binary data into a string, Go just steams along, as described in this post.

> Over the decades I have lost data to tools skipping non-UTF-8 filenames. I should not be blamed for having files that were named before UTF-8 existed.

Umm.. why blame Go for that?

  • Author here.

    What I intended to say with this is that ignoring the problem if invalid UTF-8 (could be valid iso8859-1) with no error handling, or other way around, has lost me data in the past.

    Compare this to Rust, where a path name is of a different type than a mere string. And if you need to treat it like a string and you don't care if it's "a bit wrong" (because it's for being shown to the user), then you can call `.to_string_lossy()`. But it's be more hard to accidentally not handle that case when exact name match does matter.

    When exactness matters, `.to_str()` returns `Option<&str>`, so the caller is forced to deal with the situation that the file name may not be UTF-8.

    Being sloppy with file name encodings is how data is lost. Go is sloppy with strings of all kinds, file names included.

    • Thanks for your reply. I understand that encoding the character set in the type system is more explicit and can help find bugs.

      But forcing all strings to be UTF-8 does not magically help with the issue you described. In practice I've often seen the opposite: Now you have to write two code paths, one for UTF-8 and one for everything else. And the second one is ignored in practice because it is annoying to write. For example, I built the web server project in your other submission (very cool!) and gave it a tar file that has a non-UTF-8 name. There is no special handling happening, I simply get "error: invalid UTF-8 was detected in one or more arguments" and the application exits. It just refuses to work with non-UTF-8 files at all -- is this less sloppy?

      Forcing UTF-8 does not "fix" compatibility in strange edge cases, it just breaks them all. The best approach is to treat data as opaque bytes unless there is a good reason not to. Which is what Go does, so I think it is unfair to blame Go for this particular reason instead of the backup applications.

      4 replies →

It doesn't need to be good because it is not meant for good developers.

  • And it's perfect for most business software, because most businesses are not focused on building good software.

    Go has a good-enough standard library, and Go can support a "pile-of-if-statements" architecture. This is all you need.

    Most enterprise environments are not handled with enough care to move beyond "pile-of-if-statements". Sure, maybe when the code was new it had a decent architecture, but soon the original developers left and then the next wave came in and they had different ideas and dreamed of a "rewrite", which they sneakily started but never finished, then they left, and the 3rd wave of developers came in and by that point the code was a mess and so now they just throw if-statements onto the pile until the Jira tickets are closed, and the company chugs along with its shitty software, and if the company ever leaks the personal data of 100 million people, they aren't financially liable.

    • Go has extremely robust linters just for the corporate use-case. And gofmt.

      Every piece of code looks the same and can be automatically, neutrally, analysed for issues.

For too many aspects for my liking, Go moves complexity out of the language and into your code where you get to unavoidably deal with the cognitive load. It's fine if you can keep things small and simple, but beyond a certain complexity, it's a hard pass for me.

Of all the languages one could accuse of being hermetically designed in an ivory tower, Go would be the second-least likely.

Ok, it's not a good fit for you.

Don't use it I guess and ignore all the X is not good posts for language X you do decide to use?

there are plenty of other languages. I dont get this love-hate type of speech like golang itself owes you an apology.

Anyone want to try to explain what he's on about with the first example?

    bar, err := foo()
    if err != nil {
      return err
    }
    if err := foo2(); err != nil {
      return err
    }

The above (which declares a new value of err scoped to the second if statement) should compile right? What is it that he's complaining about?

EDIT: OK, I think I understand; there's no easy way to have `bar` be function-scoped and `err` be if-scoped.

I mean, I'm with him on the interfaces. But the "append" thing just seems like ranting to me. In his example, `a` is a local variable; why would assigning a local variable be expected to change the value in the caller? Would you expect the following to work?

    int func(a *MyStruct) {
      a = &MyStruct{...}
    }

If not why would you expect `a = apppend(a, ...)` to work?

  • > why would assigning a local variable be expected to change the value in the caller?

    I think you may need to re-read. My point is that it DOES change the value in the caller. (well, sometimes) That's the problem.

    • Oh, I see. I mean, yeah, the relationships between slices and arrays is somewhat subtle; but it buys you some power as well. I came to golang after decades of C, so I didn't have much trouble with the concept.

      I'm afraid I can only consider that a taste thing.

      EDIT: One thing I don't consider a taste thing is the lack of the equivalent of a "const *". The problem with the slice thing is that you can sort of sometimes change things but not really. It would be nice if you could be forced to pass either a pointer to a slice (such that you can actually allocate a new backing array and point to it), or a non-modifiable slice (such that you know the function isn't going to change the slice behind your back).

  • That might be it, but I wondered about that one, as well as the append complaint. It seems like the author disagree with scoping rules, but they aren't really any different than a lot of other languages.

    If someone really doesn't like the reuse of err, there's no reason why they couldn't create separate variable, e.g. err_foo and err_foo2. There's not no reason to not reuse err.

  • edit: the main rant about err was that it is left in scope but I believe the author does not like that

  • You didn't copy the code correctly from the first example.

    • Well no, the second "if" statement is a red herring. Both of the following work:

          bar, err := foo()
          if err != nil {
            return err
          }
          if err = foo2(); err != nil {
            return err
          }
      

      and

          bar, err := foo()
          if err != nil {
            return err
          }
          if err := foo2(); err != nil {
            return err
          }
      

      He even says as much:

      > Even if we change that to :=, we’re left to wonder why err is in scope for (potentially) the rest of the function. Why? Is it read later?

      My initial reaction was: "The first `err` is function-scope because the programmer made it function-scope; he clearly knows you can make them local to the if, so what's he on about?`

      It was only when I tried to rewrite the code to make the first `err` if-scope that I realized the problem I guess he has: OK, how do you make both `err` variable if-scope while making `bar` function-scope? You'd have to do something like this:

          var bar MyType
          if lbar, err := foo(); err != nil {
            return err
          } else {
            bar = lbar
          }
      

      Which is a lot of cruft to add just to restrict the scope of `err`.

Congratulations, you have found a few pain points in a language. Now as a scientific exercise apply the same reasoning to a few others. Will the number of issues you find multiplied by their importance be greater or lower than the score for Go? There you go, that's the entire problem - Go is bad, but there is no viable alternative in general.

> Two types of nil

What in the javascript is this.

  • I get bitten by the "nil interface" problem if I'm not paying a lot of attention since golang makes a distinction between the "enclosing type" and the "receiver type"

      package main
    
      import "fmt"
    
      type Foo struct{
       Name string
      }
    
      func (f *Foo) Kaboom() {
       fmt.Printf("hello from Kaboom, f=%s\n", f.Name)
      }
    
      func NewKaboom() interface{ Kaboom() } {
       var p *Foo = nil
       return p
      }
    
      func main() {
       obj := NewKaboom()
    
       fmt.Printf("obj == nil? %v\n", obj == nil)
       // The next line will panic (because method receives nil *Foo)
       obj.Kaboom()
      }
    
    
    
      go run fred.go
      obj == nil? false
      panic: runtime error: invalid memory address or nil pointer dereference

As a long-time Go programmer I didn't understand the comment about two types of nil because I have never experienced that issue, so I dug into it.

It turns out to be nothing but a misunderstanding of what the fmt.Println() statement is actually doing. If we use a more advanced print statement then everything becomes extremely clear:

    package main

    import (
      "fmt"
      "github.com/k0kubun/pp/v3"
    )

    type I interface{}
    type S struct{}

    func main() {
      var i I
      var s *S

      pp.Println(s, i)                        // (*main.S)(nil) nil
      fmt.Println(s == nil, i == nil, s == i) // true true false

      i = s

      pp.Println(s, i)                        // (*main.S)(nil) (*main.S)(nil)
      fmt.Println(s == nil, i == nil, s == i) // true false true
    }

The author of this post has noted a convenience feature, namely that fmt.Println() tells you the state of the thing in the interface and not the state of the interface, mistaken it as a fundamental design issue and written a screed about a language issue that literally doesn't exist.

Being charitable, I guess the author could actually be complaining that putting a nil pointer inside a nil interface is confusing. It is indeed confusing, but it doesn't mean there are "two types" of nil. Nil just means empty.

  • The author is showing the result of s==nil and i==nil, which are checks that you would have to do almost everywhere (the so called "billion dollar mistake")

    It's not about Printf. It's about how these two different kind of nil values sometimes compare equal to nil, sometimes compare equal to each other, and sometimes not

    Yes there is a real internal difference between the two that you can print. But that is the point the author is making.

    • It's a contrived example which I have never really experienced in my own code (and at this point, I've written a lot of it) or any of my team's code.

      Go had some poor design features, many of which have now been fixed, some of which can't be fixed. It's fine to warn people about those. But inventing intentionally confusing examples and then complaining about them is pretty close to strawmanning.

      3 replies →

  • Author here. No, I didn't misunderstand it. Interface variables have two types of nil. Untyped, which does compare to nil, and typed, which does not.

    What are you trying to clarify by printing the types? I know what the types are, and that's why I could provide the succinct weird example. I know what the result of the comparisons are, and why.

    And the "why" is "because there are two types of nil, because it's a bad language choice".

    I've seen this in real code. Someone compares a variable to nil, it's not, and then they call a method (receiver), and it crashes with nil dereference.

    Edit, according to this comment this two-types-of-null bites other people in production: https://news.ycombinator.com/item?id=44983576

    • > Author here. No, I didn't misunderstand it. Interface variables have two types of nil. Untyped, which does compare to nil, and typed, which does not.

      There aren't two types of nil. Would you call an empty bucket and an empty cup "two types of empty"?

      There is one nil, which means different things in different contexts. You're muddying the waters and making something which is actually quite straightforward (an interface can contain other things, including things that are themselves empty) seem complicated.

      > I've seen this in real code. Someone compares a variable to nil, it's not, and then they call a method (receiver), and it crashes with nil dereference.

      Sure, I've seen pointer-to-pointer dereferences fail for the same reason in C. It's not particularly different.

God, this sort of article is so boring. Go is a great language, as evidenced by the tremendous amount of excellent software that’s been written in it. Are there some rough points? Sure.

But that’s all this is, is a list of annoyances the author experiences when using Go. Great, write an article about the problems with Go, but don’t say “therefore it’s a bad language”.

While I agree with many of the points brought up, none of them seems like such a huge issue that it’s even worth discussing, honestly. So you have different taste the the original designers. Who cares? What language do you say is better? I can find just as many problems with that language.

Also, defer is great.

> Wait, what? Why is err reused for foo2()? Is there’s something subtle I’m not seeing? Even if we change that to :=, we’re left to wonder why err is in scope for (potentially) the rest of the function. Why? Is it read later?

First time its assigned nil, second time its overwritten in case there's an error in the 2nd function. I dont see the authors issue? Its very explicit.

  • Author here: I'm not talking about the value. I'm talking about the lifetime of the variable.

    After checking for nil, there's no reason `err` should still be in scope. That's why it's recommended to write `if err := foo(); err != nil`, because after that, one cannot even accidentally refer to `err`.

    I'm giving examples where Go syntactically does not allow you to limit the lifetime of the variable. The variable, not its value.

    You are describing what happens. I have no problem with what happens, but with the language.

  • I'll have to read the rest later but this was an unforced error on the author's part. There is nothing unclear about that block of code. If err isn't but, it was set, and we're no longer in the function. If it's not, why waste an interface handle?

This reads like your generic why js sucks why c sucks why py sucks etc.

Use the language where it makes sense. You do know what if you have an issue that the language fails at, you can solve that particular problem in another language and.. call that code?

We used to have a node ts service. We had some computationally heavy stuff, we moved that one part to Go because it was good for that ONE thing. I think later someone ported that one thing to Rust and it became a standalone project.

Idk. It’s just code. Nobody really cares, we use these tools to solve problems.

> Though Python is almost entirely refcounted, so one can pretty much rely on the __del__ finalizer being called.

yeah no. you need an acyclic structure to maybe guarantee this, in CPython. other Python implementations are more normal in that you shouldn't rely on finalizers at all.

Go passes on a lot of ideas that are popular in academic language theory and design, with mixed but I think mostly positive results for its typical use cases.

Its main virtues are low cognitive load and encouraging simple straightforward ways of doing things, with the latter feeding into the former.

Languages with sophisticated powerful type systems and other features are superior in a lot of ways, but in the hands of most developers they are excuses to massively over-complicate everything. Sophomore developers (not junior but not yet senior) love complexity and will use any chance to add as much of it as they can, either to show off how smart they are, to explore, or to try to implement things they think they need but actually don't. Go somewhat discourages this, though devs will still find a way of course.

Experienced developers know that complexity is evil and simplicity is actually the sign of intelligence and skill. A language with advanced features is there to make it easier and simpler to express difficult concepts, not to make it more difficult and complex to express simple concepts. Every language feature should not always be used.

  • Oh yeah. Said another way, it discourages nerd-sniping, which in practice is a huge problem with functional programming and highly expressive type systems.

    You end up creating these elegant abstractions that are very seductive from a programmer-as-artist perspective, but usually a distraction from just getting the work done in a good enough way.

    You can tell that the creators of Go are very familiar with engineer psychology and what gets them off track. Go takes away all shiny toys.

Go is the kind of language you use at your job, and you necessarily need to have dozens of linters and automated code quality checks set up to catch all the gotchas, like the stuff with "err" here, and nobody is ever going to get any joy from any of it. the entire exercise of "you must return and consume an error code from all functions" has been ridiculous from go's inception, it looked ridiculous to me back when I saw it in 2009, and now that I have to use it for k8s stuff at work, it's exactly as ridiculous as it seemed back then.

With all of that, Go becomes the perfect language for the age of LLMs writing all the code. Let the LLMs deal with all the boilerplate and misery of Go, while at the same time its total lack of elegance is also well suited to LLMs which similarly have the most dim notions of code elegance.

None of these objections seem at all serious to me, then the piece wraps up with "Why do I care about memory use? RAM is cheap." Excuse me? Memory bloat effects performance and user experience with every operation. Careful attention to software engineering should avoid or minimize these problems and emphasize the value of being tidy with memory use.

I wrote a small explainer on the typed-vs-untyped nil issue. It is one of the things that can actually bite you in production. Easy to miss it in code review.

Here's the accompanying playground: https://go.dev/play/p/Kt93xQGAiHK

If you run the code, you will see that calling read() on ControlMessage causes a panic even though there is a nil check. However, it doesn't happen for Message. See the read() implementation for Message: we need to have a nil check inside the pointer-receiver struct methods. This is the simplest solution. We have a linter for this. The ecosystem also helps, e.g protobuf generated code also has nil checks inside pointer receivers.

  • After spending some time in lower level languages Go IMO makes much more sense. Your example:

    First one - you have an address to a struct, you pass it, all good.

    Second case: you set address of struct to "nil". What is nil? It's an address like anything else. Maybe it's 0x000000 or something else. At this point from memory perspective it exists, but OS will prevent you from touching anything that NULL pointer allows you to touch.

    Because you don't touch ANYTHING nothing fails. It's like a deadly poison in a box you don't open.

    Third example id the same as second one. You have a IMessage but it points to NULL (instead NULL pointing to deadly poison).

    And in fourth, you finally open the box.

    Is it magic knowledge? I don't think so, but I'm also not surprised about how you can modify data through slice passing.

    IMO the biggest Go shortcoming is selling itself as a high level language, while it touches more bare metal that people are used to touch.

What does this mean? Do they just use recover and keep bad data?

> The standard library does that. fmt.Print when calling .String(), and the standard library HTTP server does that, for exceptions in the HTTP handlers.

Apart from this most doesn't seem that big of a deal, except for `append` which is truly a bad syntax. If you doing it inplace append don't return the value.

  • The standard library recovers from the panic, and program continues.

    This means that if you do:

        func (f Foo) String() string {
          some.Lock()
          t := get_something()
          some.Unlock()
          t = transform_it(t)
          return t
        }
    

    And `get_something()` panics, then the program continues with a locked mutex. There are more dangerous things than a deadlocked program, of course.

    It's non-optional to use defer, and thus write exception safe code. Even if you never use exceptions.

What's popular and what's good are rarely (if ever) the same thing.

Python sucks balls but it has more fanboys than a K-pop idol. Enforced whitespace? No strong typing? A global interpreter lock? Garbage error messages? A package repository you can't search (only partially because it's full of trash packages and bad forks) with random names and no naming convention? A complete lack of standardization in installing or setting up applications/environments? 100 lines to run a command and read the stout and stderr in real time?

The real reason everyone uses Python and Go is because Google used them. Otherwise Python looks like BASIC with objects and Go is an overhyped niche language.

all these lame folks complaining about "what go could have been"... is this not HACKER news? cant you go and build your own, "better" language? but you won't, you'll just complain

lol, first I thought - "cmon, errors are bad, stop beating the dead horse", but then the fan started, good article, had a lot of fun reading it

Show me a programming language that does not have annoying flaws and I'll show you a programming language that does not yet exist, and probably won't ever exist.

I really like Go. It scratches every itch that I have. Is it the language for your problems? I don't know, but very possibly that answer is "no".

Go is easy to learn, very simple (this is a strong feature, for me) and if you want something more, you can code that up pretty quickly.

The blog article author lost me completely when they said this:

> Why do I care about memory use? RAM is cheap.

That is something that only the inexperienced say. At scale, nothing is cheap; there is no cheap resource if you are writing software for scale or for customers. Often, single bytes count. RAM usage counts. CPU cycles count. Allocations count. People want to pretend that they don't matter because it makes their job easier, but if you want to write performant software, you better have that those cpu cache lines in mind, and if you have those in mind, you have memory usage of your types in mind.

  • > At scale, nothing is cheap; there is no cheap resource if you are writing software for scale or for customers. Often, single bytes count. RAM usage counts. CPU cycles count. Allocations count

    Well if maximalist performance tuning is your stated goal, to the point that single bytes count, I would imagine Go is a pretty terrible choice? There are definitely languages with a more tunable GC and more cache line friendly tools than Go.

    But honestly, your comment reads more like gatekeeping, saying someone is inexperienced because they aren't working with software at the same scale as you. You sound equally inexperienced (and uninterested) with their problem domain.

> Previous posts Why Go is not my favourite language and Go programs are not portable have me critiquing Go for over a decade.

I chuckled

  • Same here, I don't know if this makes him Go's biggest fan or this is actually genuinely sad.

    Never had any problems with Go as it makes me millions each year.

As someone who for >10 years writes golang and has written some bigger codebases using it, this are my takes on this articles claims:

:Error variable Scope -> Yes can be confusing at the beginning, but if you have some experience it doesnt really matter. Would it be cool to scope it down?`Sure, but it feels like here is something blown up to an "issue" where i would see other things to alot more important for the go team to revisit. Regarding the error handling in go, some hate it , some love it : i personally like it (yes i really do) so i think its more a preference than a "bad" thing.

:Two types of nil -> Funny, i never encountered this in > 10 years of go with ALOT of work in pointer juggling, so i wonder in which reality this hits your where it cant be avoided. Tho confusing i admit

:It’s not portable -> I have no opinion here since i work on unix systems only and i have my compiled binaries specific shrug dont see any issue here either.

:append with no defined ownership -> I mean... seriously? Your test case, while the results may be unexpected, is a super wierd one. Why you you append a mid field, if you think about what these functions do under the hood your attemp actualyl feels like you WANT to procude strange behaviour and things like that can be done in any language.

:defer is dumb -> Here i 100% agree - from my pov it leads to massive resource wasting and in certain situations it can also create strange errors, but im not motivated to explain this - ill just say defer, while it seems usefull, from my pov is a bad thing and should not be used.

:The standard library swallows exceptions, so all hope is lost -> "So all hope is lost" i mean you already left the realm of objectiveness long before tbut this really tops it. I wrote some quite big go applications and i never had a situation where i could not handle an exception simply by adjusting my code in a way that i prevent it from even happening. Again - i feel like someone is just in search of things to complain that could simply be avoided. (also in case someone comes up with a super specific probably once in a million case, well alrways keep in mind that language design doesnt orient on the least occuring thing).

:Sometimes things aren’t UTF-8 -> I wont bother to read another whole article, if its important include an example. I have dealth with different encodings (web crawler) and i could handle all of them.

:Memory use -> What you describe is one of the design decisions im not absolutly happy with, the memory handling. But than, one of my golang projects is an in memory graph storage/database - which in one of my cases run for ~2years without restart and had about 18GB of dataset stored in it. It has a lot of mutex handling (regarding your earlier complain with exxceptions, never had one) and it btw run as backend of a internet facing service so it wasnt just fed internal data.

--------------------

Finally i wanne say : often things come down to personal preference. I could spend days raging about javascript, java, c++ or some other languages, but whatfor? Pick the language that fits your use case and your liking, dont pick one that doesnt and complain about it.

Also , just to show im not just a big "golang is the best" fanboy, because it isnt - there are things to critizize like the previously mentioned memory handling.

While i still think you just created memory leaks in your app, golang had this idea of "arenas" which would enable the code to manage memory partly himself and therefor developt much more memory efficient applications. This has stalled lately and i REALLY hope the go team will pick it up again and make this a stable thing to use. I probably would update all of my bigger codebases using it.

Also - and thats something thats annoying me ALOT beacuse it made me spend alot of hours - the golang plugin system. I wrote an architecture to orchestrate processing and for certain reasons i wanted to implement the orchestrated "things" as plugins. But the plugin system as it is rn can only be described as the torments of hell. I messed with it for like 3 years till i recently dropped the plugin functionality and added the stuff directly. Plugins are a very powerfull thing and a good plugin system could be a great thing, but in its current state i would recommend noone to touch it.

These are just two points, i could list some more but the point i want to get to is : there are real things you can critizize instead of things that you create yourself or that are language design decision that you just dont like. Im not sure if such articles are the rage of someone who just is bored or its ragebait to make people read it. Either way its not helping anyone.

  • Author here.

    :Two types of nil

    Other commenters have. I have. Not everyone will. Doesn't make it good.

    :append with no defined ownership

    I've seen it. Of course one can just "not do that", but wouldn't it be nice if it were syntactically prevented?

    :It’s not portable ("just Unix")

    I also only work on Unix systems. But if you only work on amd64 Linux, then portability is not a concern. Supporting BSD and Linux is where I encounter this mess.

    :All hope is lost

    All hope is lost specifically on the idea of not needing to write exception safe code. If panics did always crash the problem, then that'd be fine. But no coding standard can save you from the standard library, so yes, all hope about being able to pretend panic exits the problem, is lost.

    You don't need to read my blog posts. Looking forward to reading your, much better, critique.

I use Go daily for work, alongside Dart, Python.

I say switching to Go is like a different kind of Zen. It takes time, to settle in and get in the flow of Go... Unlike the others, the LSP is fast, the developer, not so much. Once you've lost all will to live you become quite proficient at it. /s

  • I've been writing small Go utilities for myself since the Go minor version number was <10

    I can still check out the code to any of them, open it and it'll look the same as modern code. I can also compile all of them with the latest compiler (1.25?) and it'll just work.

    No need to investigate 5 years of package manager changes and new frameworks.

  • I also sing "Fade to Black" when I have to write go :D

    • I was like "Have I ever actually heard that?" and the answer turns out to be "No" so now I have (it's a Metallica track about suicidal ideation, whether it's good idea to listen to it while writing Go I could not say and YMMV).

  • My developer experience was similar to rust but more frustrating because of the lax typing.

    ISTG if I get downvoted for sharing my opinion I will give up on life.

defer is no worse than Java's try-with-resources. Neither is true RAII, because in both cases you, the caller, need to remember to write the wordy form ("try (...) {" or "defer ...") instead of the plain form ("..."), which will still compile but silently do the wrong thing.

  • Sure, true RAII would be improvement over both, but the author's point is that Java is an improvement over Go, because the resource acquisition is lexical scoped, not function-scoped. Imagine if Java's `try (...) { }` didn't clear the resource when the try block ends, but rather when the wrapping method returns. That's how Go's defer works.

Is there anything that soothes devs more than developing a superiority complex of their particular tooling? And then the unquenchable thirst to bash "downwards"? I find it so utterly pathetic.

Still better (compiler speed) than Rust.

  • Still not playing remotely in the same league. Only one of them is a "systems language", reusing Go's inappropriate marketing term.

> Probably [hello NIGHTMARE !]. Who wants that? Nobody wants that.

I don't really care if you want that. Everyone should know that that's just the way slices work. Nothing more nothing less.

I really don't give a damn about that, i just know how slices behave, because I learned the language. That's what you should do when you are programming with it (professionally)

  • Yup. If you code in Go then you should know that.

    Just like every PHP coder should know that the ternary operator associativity is backwards compared to every other language.

    If you code in a language, then you should know what's bad about that language. That doesn't make those aspects not bad.

    • Note that since PHP 8.0 the ternary operator is non-associative, and attempting to nest it without explicit parenthesis produces a hard error.

  • The author obviously knows that too, otherwise they wouldn't have written about it. All of these issues are just how the language works, and that's the problem.

  • If you're fine with that then you should be upset by the subsequent example, because by your own definition "that's just not the way slices work".

  • > because I learned the language

    If that's your argument then there are no bad design decisions for any language.

This was an interesting read and very educational in my case, but each time I read an article criticizing a programming language it's written by someone who hasn't done anything better.

It's a shame because it is just as effective as pissing in the wind.

  • If you're saying someone can't credibly criticize a language without having designed a language themselves, I'll ask that you present your body of work of programming language criticisms so I know if you have "produced something better" in the programming language criticism space.

    Of course, by your reasoning this also means you yourself have designed a language.

    I'll leave out repeating your colorful language if you haven't done any of these things.

    • > If you're saying someone can't credibly criticize a language without having designed a language themselves

      Actually I think that's a reasonable argument. I've not designed a language myself (other than toy experiments) so I'm hesitant to denigrate other people's design choices because even with my limited experience I'm aware that there are always compromises.

      Similarly, I'm not impressed by literary critics whose own writing is unimpressive.

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  • I’ve never been a rock star, but I think Creed sucks.

    I really don’t like your logic. I’m not a Michelin chef, but I’m qualified to say that a restaurant ruined my dessert. While I probably couldn’t make a crème brûlée any better than theirs, I can still tell that they screwed it up compared to their competitor next door.

    For example, I love Python, but it’s going to be inherently slow in places because `sum(list)` has to check the type of every single item to see what __add__ function to call. Doesn’t matter if they’re all integers; there’s no way to prove to the interpreter that a string couldn’t have sneaked in there, so the interpreter has to check each and every time.

    See? I’ve never written a language, let alone one as popular as Python, but I’m still qualified to point out its shortcomings compared to other languages.