Comment by tele_ski
2 days ago
The suggestion is c# class vs struct basically, with explicit globals which are just class with synchronization
2 days ago
The suggestion is c# class vs struct basically, with explicit globals which are just class with synchronization
Note that items declared as `static` in Rust are already globals that require synchronization (in Rust terms, static items must implement `Sync`), although they're located in static memory rather than on the stack or heap.