Comment by Fade_Dance
17 days ago
I remember watching Carmack at a convention 15 years ago. He took a short sabbatical and came back with ID Tech 3 on an iPhone, and it still looks amazing well over a decade later.
https://www.youtube.com/watch?v=52hMWMWKAMk&t=1s
This is a guy who figures that what he wants to do most with his 3 free weekends is to port his latest, greatest engine to a Cortex-A8. Leading corporate strategy? Maybe not. But Carmack on efficiency? Just do it.
Impressive. JC is always one of the engineers I look up to and read up to when depressed.
John Carmack, David Cutler, Tom West, Cameron Zwarich, etc. There are about maybe 50 of them.
Please name them all. Would love to read and watch their content. I usually come across a decade later and like, whaaat.. how did i miss this. Man i could have had better time watching them instead of doom scrolling.
Carmack and Jim Keller for me. Hardware engineering for the latter!
HW is kinda too magical for me at this age :)
Where are the good war stories on Keller?
1 reply →
Tim Sweeney of Epic is up there for me too.
I’d really love to hear his story from the beginning. I believe his first published game was a Blue Disk one, ZZT, in 1991, and he went forward to write the Unreal engine which was released in 1998. People like Tim and John really could bag a huge amount of knowledge in half a decade.
Zachary's Showstopper book is a great account of Dave Cutler and WinNT.
The quality you can achieve with simple painted textures and computed lightmaps never ceases to impress.
At that time, Rage was delayed forever I consider it vaporware, falling the same category was Half-Life 3 or Duke Nukem Forever.
Still, I saw this demo at that time and I felt it was impressive considering the toy level performance of 2010's smartphone.