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Comment by Fade_Dance

17 days ago

I remember watching Carmack at a convention 15 years ago. He took a short sabbatical and came back with ID Tech 3 on an iPhone, and it still looks amazing well over a decade later.

https://www.youtube.com/watch?v=52hMWMWKAMk&t=1s

This is a guy who figures that what he wants to do most with his 3 free weekends is to port his latest, greatest engine to a Cortex-A8. Leading corporate strategy? Maybe not. But Carmack on efficiency? Just do it.

Impressive. JC is always one of the engineers I look up to and read up to when depressed.

John Carmack, David Cutler, Tom West, Cameron Zwarich, etc. There are about maybe 50 of them.

  • Please name them all. Would love to read and watch their content. I usually come across a decade later and like, whaaat.. how did i miss this. Man i could have had better time watching them instead of doom scrolling.

  • Tim Sweeney of Epic is up there for me too.

    • I’d really love to hear his story from the beginning. I believe his first published game was a Blue Disk one, ZZT, in 1991, and he went forward to write the Unreal engine which was released in 1998. People like Tim and John really could bag a huge amount of knowledge in half a decade.

The quality you can achieve with simple painted textures and computed lightmaps never ceases to impress.

At that time, Rage was delayed forever I consider it vaporware, falling the same category was Half-Life 3 or Duke Nukem Forever.

Still, I saw this demo at that time and I felt it was impressive considering the toy level performance of 2010's smartphone.